When did I make this post on the Sonic world DX Anniversary Demo? I made that post in 2019. It is crazy how time flies. But the blog post was my first impression of Sonic World DX in 2019. Safe to say, my first impressions were anything but great. After I made that post, I stopped playing it.
I saw that the Sonic World DX team released a Sonic Amateur Games Expo demo or sage demo, but after the sonic world dx anniversary, I got to the point where I ignored the game. And there is their Sonic World DX Q and A video, and that is something else.
With a bad experience with Sonic World DX, I want to see if the Sonic World DX sage demo fixed some problems I held. And what other changes got made. And since they made a post saying they are cutting some characters. May as well try it out, and I might be impressed.
Enough stalling. I’m going into this sage demo with a bit of bias and a bad experience. If I start sounding mean towards the game, you know why. And I think it is time I made a real impression post here.
Sonic World DX is a 3D platformer where you have a stage selection like Sonic Adventure 2 Battle. There is no story, no main battle guy. Just run and play, which is good.
Ah, Sonic World DX. After that mess that was the Sonic world drama, Sonic world R9 came out not too soon after things got sorted but that drama was a mess
But enough of that. I said my piece. Sonic World DX is a Anniversary Demo that was released to the world to play, test out, and find bugs and such.
The demo has 1 level, that being kingdom valley from Sonic 06 and this demo has 3 acts and I have to say, Kingdom valley, it’s fun to play. The stage is open to explore ar your own pace or find your own ways of playing the stage. I love this about the demo.
As much as I love the demo. The game seems to be running on the same engine as Sonic World R8 / R9. Engine being Blitz3D. I have heard they have mastered Blitz3D and I seen they made tools for Blitz3D to edit or crate levels but that comes with it’s own issues..
Bugs
The game crashes if the player get to goal ring with any shield in Act 1 or act 2, which is annoying to deal with. Below are gif links of me showing the crashes. Act 3 doesn’t crash. Guess there is a issue with loading acts that NEEDS to be fixed.
Some springs and launchpads send you forward but unless you add forward input, you are going to fall to your death or miss where you were aiming for.
Sonic World. You need a line of code to trigger this once if you are in the turning super or the player can keep triggering this and this happens. :V pic.twitter.com/HgM91jZkGy
During the credits, the player can go to the Sonic World Blog by hitting the Rt on the controller. If you use a keyboard. it runs as normal but using a controller, it freaks out and mass open the same link when it gets a controller input.
The text can overlap the score in results but this is based on your screen size :V
While not a bug but a issue. I don’t know who made the timer for Sonic World but someone, fix it. It has been 5 years and this is still a thing?
Sonic World DX shows promise that it can be a great fan game in the future, and with a new change in lead. Sonic World Dev team seems to be on track. I hope this team can do well and maybe in the future, they can learn a new engine since Blitz3D is outdated but that’s up to them.
Sonic and the rings look nice. Sonic model looks clean same for the rings. Everything looks good. The new UI is nice and I like where this is going.
Super Sonic / Hyper is OP where you can skip some areas. And while Sonic feels better to control, he feels way too loose for tight platforming. Same for his other forms
Overall, I had fun playing Sonic World DX. It may be a demo but this is one demo to play as it does new things better and It’s fun.