Sonic Frontiers. Oh man, what a wild ride this game has been. From fans and people feeling mixed about the game to feeling completely different after launch. From sega’s poor marketing to now, it has been interesting.
Sonic Frontiers is an open zone game and not an open world say dark souls, the breath of the wild, and so on. You do get the freedom to run around in these massive areas. And you have cyberspace levels that come as a second option* to clear a zone/island but you still need to explore the island to clear some of the story.
For me, I was worried that this game would be like Sonic forces which is serious at the start but becomes light-hearted. Or how the levels were going to be super short like Sonic forces but while that was not the case, for the most part.
The levels or stages were set up like Sonic Forces, but here, also had level layouts from other Sonic games like Sonic Unleashed, Sonic Adventure 2 Battle, Sonic Generations, and more.
You have Green Hill, Chemical Plant, sky sanctuary, And a city stage as level themes. These are short stages but they are meant to be replayed and are not the main focus of the game since that was the open zone. being the selling point. If you were hoping the levels would be longer than Sonic Forces, you will be a bit disappointed here.
When Sega said this was an open zone-based game, I thought they were being fancy but no, they meant it, each area is a zone, meaning there is a load screen, a completely new area. And the zones do not connect like other open-world games.
Things I liked
Here is where I will talk about things I liked or loved.
- The open fields
- the combat (a bit simple but more later on)
- The story
- boss fights were great
- the RPG elements were interesting
- Some of the mini-bosses were fun to fight
- The boss’s music was good.