Today. I will be looking at Kyle & Lucy: Wonderworld.
Story: Lucy & Kyle went to go watch the shooting stars from the great ruins, as they have a better view from there. The lad, Kyle heard of unknown legends of the ruins till now he may believe they are true. A bright light catches the attention of Kyle and Lucy.
Making Lucy reach for the odd light while doing so. She was able to reach over the mountains that were far away, telling Kyle this, he wants to see as well, causing them to fall over and lose her balance by reaching too far. Kyle tried to save her but ended up getting dragged down with her into a new world.
The game is pretty nice. It feels like a Sonic game but the music gives off a Freedom Planet vibe, that’s not a bad thing. It feel great to play the game, and while the game only has 3 stages, it does theme quite well and gives the player a lot to do and explore.
Your tutorial level is Limestone Lagoon. This stage will help you understand the moveset, wall jump and wall dash to water physics, and normal enemies, and hazards. If you explore well, you will even find secrets hidden in the area. This is the first stage you get to play when you start the demo. Can’t miss it.
There is a hub world, akin to Sonic advance 3’s hub but much better in Kyle and Lucy: WonderWorld. This hub world houses the final two stages. Mystic Garden is your hub world.
Mystic Garden 1 is your first real level that will put what learned to the test. Explore well. Be sure to check high and low for the green orb. This is a pretty fun stage to play. I had fun playing it.
Robot Roundup is a mission based stage where you need to find 8 robots. But no worries. You get a hint system. The closer you are to the enemy the “!” will go from Green to red. Red meaning you are close to the target. And Green meaning you are far from it.
I should also bring up. When you make a save file, you can play as Kyle or Lucy when loading the save.
Lucy has a double jump that is useful.And Kyle has features that remind me of Sonic but he has somewhat of a forward dash to gain speed. While there are no lives, there is a health bar, take 4 hits and you are done.
Welcome to the end
Kyle and Lucy: Wonderworld is a fun demo that is worth playing. It has a lot of promise and this game can turn into something wonderful. The game looks and feels great. The music is amazing, it’s like a mix of Freedom planet/Sonic/Ristar. I wish the team the best of luck, and I hope to see the game at the next sage
Where do I begin with this one… I have played bad fan games before, but damn, this one takes the cake. But let’s get into this “gem” of a game.
Before you can play, the game will give you the option to use a control or a keyboard. It would be best to use. It is a control layout, so it does not matter what you pick.
When you first start the game, you are dropped into the level, No cutscene, just an action stage. This stage is called “Emerald Garden” It uses level pieces from the advance series.
This opening stage is all over the place, there are pits in some annoying areas, the level layout is not too bad… but zone two is very questionable. But I’m jumping the gun. For sonic, he has light blue rings as a means to use his light speed dash.
I also want to talk about sonic, in this game, he feels heavy when he jumps, his momentum feels akin to Sonic 4 momentum, if you roll while holding right or left, you gain momentum, maybe, too much. This feels awkward to get used to it.
The more I play it, the more the physics and momentum give off a Sonic 4: EP 1 vibe. It really does remind me of that game, it’s not a bad thing mind you, It feels off.
I got off track again. So, let’s see. Emerald Garden has some questionable enemy placement. Or rather, the game has very questionable enemy placement, at times is unfair. You have to take your time, should you go fast, you will end up falling into a pit or running into an enemy with almost no time to react.
But the emerald garden stage is a fairly easy level if you ignore the pits. It’s a standard platformer stage. After beating Emerald Garden, you are off to fight Eggman, this boss fight is based on the Sonic Advance 2’s, “Leaf forest” boss.
But after beating the boss, you are warped to Scuttle Town, (Yes, from Shantae), where you get a cutscene that is pretty much a plot dump. Eggman and Risky boots have teamed up and you must stop them.
Here is the main hub world for this game, After beating Emerald garden zone, which is a level and a boss. Sonic gets one more zone, for the demo to play in. And boy, this next stage for Sonic is.. I really don’t like it.
The level select hub room is based on Sonic Advance 3, where, if you complete a zone, you can come back to it later, and play it again.
Now, to get into the second zone… I can understand why Lake Feperd, said this was the worst fan game from sage2017 on his twitter.
So, zone 2 is a fire-based level, or rather, going for a fire theme for the zone.
Lava Filter… Man, this stage is ugh. Enemy placement is awful here. If you are new here, using the dash booster will boost you into an enemy. There are pits here. too many pits that make this a marble-like level.
You can go fast, but you will be punished, with cheap enemy placement and cheap deaths. You need to go slow, so you can avoid cheap deaths and cheap potshots.
Overall, this is not a fun stage, it needs work, a lot of work. I can say, without a doubt, that I truly hate this stage with a passion.
But, should you manage to beat the stage, then the final boss for Sonic, is Sky. And this boss is so easy, that it is sad. Deal with a “Hard” level, only to fight an easy boss. UGH!!!!
I know, I’m being a bit mean but, you need to be this way for games. This way, they will know what to fix or improve.
After beating Sky, You get a cutscene between the two.
Then Sonic story ends with him, talking to Knuckles and Tails, which follows up with Sonic meeting Shantae again and meeting Amy
Just DAMN. Now for Shantae.
If you played the Shantae series, you know she has a Hairwhip attack and magic powers and items. The game gets most of that right, for the most part.
Scuttle Town is our first and only level for Shantae. It’s your normal platformer stage and yes, there are pits but here, they are not too bad, it’s a good thing.
Scuttle Town, you just go right and do some platforming here or there. There is a part where you need to fall down to get to the next area.
After making your way through, you get a cutscene with Sky and Bolo, as they let you know that risky boots, is up ahead. You have a cutscene with Risky Boots, seen below.
The Sonic Vs Sky fight is the same, but Risky Boots has two patterns. Run to the left or right, or jump to the left or right. That’s it. She only has touch damage as an attack and this fight is so boring.
Once Risky boots is beaten, You get a cutscene that ends Shantae part of the demo.
I am not going to bother, playing this game any longer than I need to. Going to give my thoughts on this demo, what I liked and didn’t like.
What I liked
Most the sprite animation looks nice
I like the concept, of a crossover happening
The story needs work but could be good.
What I didn’t like and bugs
This game has too many pits
Enemy placement needs work
The homing attack is broken and need to be fixed
The Lightspeed dash rings, also need work. Pressing the action in the middle of the rings will send sonic backward
Homing attack on a spring kills momentum
Sprites tend to be off the ground or not align well
When Shantae attack in the air, she does not attack but loses momentum for a second
In Lava Filter, if you skip the level trigger (By jumping over it), that takes you to the other half of the stage, the game hard locks.
In short, this game left a bad first impression, I went in knowing what I was getting myself into, but, wow. I did not plan for this, in any way. There are some good ideas here, but there is a lot of coal, burying the diamonds and there is a lot that needs to be done.
The game goes for a Sonic advance style but the physics and momentum for Sonic feel close, to that of Sonic 4’s physics and momentum. It just needs work, is this the worst fan game? No, but it’s pretty close.
If you are making games like this, it’s best to have a team of testers to find what does or doesn’t work. So this way, you will know what needs to be fixed and improved on.
But I am done with this game. There are other characters like Sky, Knuckles, Amy. Only Tails, and Bolo are unplayable, at the moment. I like the ideas here, but they need work and time. I don’t know what game engine, that giga6152 used to make this game. But with a little work, time and effort, this could be a fun fan game.
Hello there, I am Sonik, but you know that by now. It’s that time again. The Sonic Amateur Gaming Expo or SAGE, for short. Where Sonic game devs or indie game devs show off their skills by making a game for SAGE.
As the Title says, I will be looking at Sonic ages and give my thoughts on it and what it did right, wrong and such.
So Sonic Ages, a Sonic fan game made in Unity engine and it does offer Xbox360 / controller support. Be warned, the game will be loud when you open it.
The game opens up with a beautiful Tutorial stage that is based on a pencil and paper theme, with Sonic being a sketch for this scene. It’s a short stage, though, it is meant to help you get used to the controls.
After completing the tutorial stage, we are off to “Seabed” zone. Our water level for this demo.
The seabed is your primary Linear stage. While there are routes you can go to, and even go on different paths of the scene, the level layout is ok, for what it does, it’s playable. You have the basics, falling platforms, Platforms, moving platforms, Enemy spawners, enemies, spikes and springs, and rings.