Hmm, Phantasy Star Online 2. A fun game pre-Phantasy Star Online 2: New Genesis. Now that Phantasy Star Online 2: New genesis has some more content, I figured I would talk about it again. And another reason to blog about games and talking about Phantasy Star Online 2 New Genesis is very nice.
Looking back, I never made a review for this game, and while back then I love talking about the game. I think I can give some thoughts on this MMORPG.
What’s Phantasy Star Online 2: new genesis?
Phantasy Star Online 2: new genesis and not to be confused with Phantasy Star Online 2, is an open-world MMORPG. And I will say that in Phantasy Star Online 2: new genesis current state, the game is nothing like Phantasy Star Online 2 the base game.
New genesis is made for the casual players who found base Phantasy Star Online 2 to be too hard. And listen, I get it. A lot of players as they say, “sweat” in that game. And I get it you are a master at Phantasy Star Online 2.
It is good for sega and casual players for making this change. It’s how I see it.
So, Eroico is a game I wanted to talk about since I have a history with this game. I found this game four years ago on a site I can’t remember. But it was a blog site that reviewed the full game and had a link to the demo of the game.
With me being interested in an H-Game (Hentai game) back then. I gave this demo a shot, and the demo gave you a good idea of what the game will be like. You get to play the first stage and it’s a forest stage with catgirls, slime girls, bird girls, and a boss who is a tree girl.
When you get to the boss and win, the demo ends there. You can view the gallery and play the first half of stage two before getting blocked by a wall. No, I mean a real wall that is there until you buy the full version. And this is the point where you pay money if you like what you have seen and played or not.
Disclaimer: Alright. I know that WordPress has been on an NSFW “ban” or hiding users from WordPress search with adult content or content not for some users. WordPress staff, this post is fine, don’t shadow ban me or this post.
With that out the way. I can talk about this game. I have played and beaten the game Eroico because it was a game I wanted to play and review. I can start off with the story, and using the game’s steam page.
You are a hero on a quest to find the demon lord to stop them while escaping the grasp of monster girls as well, or not. It’s a simple plot but not a bad one. There are the worst ones. Go save the day from the demon lord and make things right again.
Alright. I made some post on this Sonic Adventure DX mod or rather two posts but never done a full on “review” since this mod is still a work in progress (W.I.P) Or early access would be a better term? It’s a public mod but new versions are in the works for beta testers
So, as stated, Sonic Adventure DX Randomizer is a mod created by Sora_yxow that randomizes stages, voices, music, characters (Sonic, Tails, Knuckles, Amy, Gamma, Big, Super Sonic, and Metal Sonic), bosses, mini games, and more.
With that in mind. Everything is random. You can have the normal stages in the base game with the randomizer stages edited for the mod, and if you wish, you can edit the seed to have custom runs which is cool.
So, I was asked to give my thoughts on this demo. I figured it would be neat to see what has changed or not. And I will give my impressions. So, let’s get started.
When you open the game, and have a controller connected. The game will ask if you want to use it or not but after that it starts up as normal, there’s no cutscene this time. I will talk about the new things that was added or updated for this demo
Let’s talk about the stages, as they are the new things here.
Stage 1: Archaic Valley
This is your basic platformer stage. Not a bad thing. It does somewhat teach the player the basic of the demo You have pits, enemies, and such. I wish there was a bit more. Maybe in the final game, it will change. Overall, a okay stage.
Stage 1 Boss: Boss
So, the boss has been unchanged here. It’s the same from the last demo, so I won’t touch this. It’s a okay boss fight. A bit simple but gets the job done, and hope they can improve on the bosses
Stage 2: Faded Hills
I-it’s green hill… breath in
Now, It’s not bad. It’s a pretty good stage that is based on Force’s Green hill. There are custom set pieces but it’s a fun stage, but with a little work, It will be great. The S tunnels need fixing. I do love at the start of faded Hills. Well done.
Final stage in demo: Cyber Edge
This is a pretty cool zone, it’s fast and the stage gives off a “Final zone” vibe There are a lot more traps here, and pits but if you play well, speed is your prize, and it’s great. Only thing I wish was that the stage was a bit longer.
Now let’s talk about the bugs in the game i found.
Grabbing invincibility and jumping / rolling or spin dashing before the invincibility plays stops the theme from playing and no music is heard till you get a life or invincibility ends.
In Cyber edge, There are bars you can grab to hang on to. If you homing attack to fast, you will hang on nothing in midair Here is a gif
The boss will continue to have a hurt box, after beating it. If the 8th hit is from the special ability, the boss will keep moving in his lose state and if you hit him with Hyper’s special move, it will reset the boss death animation. View here
After beating the game / demo, there no way to play the new levels, as you get forced to the level select screen.
Credits. After beating the demo. Beating a level from the level select will bring you to credits and there no way to skip them after watching them for the 7th time.
My final thoughts
I was a bit worried when I heard the music in Archaic Valley, as I played this stage in the last demo. But after beating the boss. the other levels were fast and fun, a bit short but still fun. I like where this fan game is heading.
And I wish them luck. :3
That’s all I have. I will be closing my dms since I could try out the demo and it was neat. Shame I got sick when making this post. :V
Time to go over Sonic Adventure SX for SAGE2018. I know I am late to the party, but I want to share my thoughts, since I did review this game before, but under a different name “Sonic and Shantae Adventure (SAGE 2017) Demo”
So, in this demo I will list the new stuff.
Time attack or Trial mode
Mini game mode
Story mode, Battle mode are not in this demo.
Made by Giga
When opening the game, you will be met with a new title screen and and save / load screen which is fancy.
From what I have played, It has got a huge overhaul and I will be talking about what I like in this demo and dislike as well.
Able to play as 8 characters (Not counting Super, hyper, and dark form)
Each Character feels different, and not a sonic clone
Level layout is much better than the last build
4 stages total to play in. 2 for each side. 2 for Sonic, and 2 for Shantae
Pretty good Music
Fun to play.
Issues I had with the last version has been fixed
Mini games are a fun time killer for a bit
The camera for any sonic Character always jerks around when you are going at max speed when going in loops
Playing as Shantae or RottyTops. When hit or takes damage on ground or in air, the player freezes up in place and can’t move for a bit. This can be a issue when you are over pits or other hazards. This can lead to unfair deaths
Spindash is not strong enough, unless you also move in the spindash state
Rottytops can clip through walls when ducking on the left side of them
RottyTops can zip along the wall
Shantae’s dash backwards allows her to clip in walls to skip areas
When getting hit in the air or ground, you’re stunned and this can lead to cheap deaths
Sometimes risky’s scimitar doesn’t hurt enemies and you take a free hit
Tails feels heavy when he is flying
Collision needs some more work
It is far better then the last year’s build. It has love put into this fan game and I would love to see this completed. It needs more work but Giga6152, you did well here and it will get better overtime
I had fun playing this. It no longer as rough as the last version. There is a amazing game here, and with a bit more fine tuning I think this would be a fun crossover game.
Keep up the good work, Giga6152. I’m proud of what I see here. :3
So, it’s time. I have been meaning to make a review on this DLC. In fact, it was not gonna happen but thanks to my kind Best friend, SBCz who got me the DLC on steam. I was able to play it and give my thoughts on it sooner than later.
However, Stardew Valley and Clicker Heroes 2 have been taking up my time. But that aside, I have played the Sonic Mania DLC and beaten it. I am ready to give my opinion on it.
The DLC “Encore mode” takes place after forces (Assuming), Sonic returns as the Phantom ruby flies off, and Sonic gives chase to find Ray, and Mighty trapped in a capsule. Only to find out later, that Heavy Magician is back in action, and King Heavy use the ruby to send the player back in time, undoing the damage on the hard boiled heavies.
That’s it, really.
So, in encore mode. The game adds “new” level layout to encore mode to give the user some new to playthrough, as well as a new time of day for each zone. Special Stages rings have been hidden in new areas.
I really do feel that encore mode tries to encourage players to explore the level, high and low to find these Special stage rings. The Special stages are brand new and offer a challenge for the player
Encore gets rid of lives, rather, you can have Sonic, Tails, Knuckles, Ray, and Mighty as make-shift lives, which can be found in Special Character icon monitors or the pinball bonus stage (50 rings at a checkpoint)
You can switch between the characters by hitting a Switch box (Seen above). Or if you wish to use the A.I controlled character, you can press the action button. The idea is neat, but other than, a new mode, new special stages, and minor changes to suit Mighty and ray’s moves.
DLC doesn’t have a whole lot to offer current players. New players of Sonic Mania will get something out of it. If you been playing Mania since it first came out, you will spot the minor edits to the zones.
Bosses are left unchanged and are still the same. Which I felt the mode could have needed the change to keep players on their toes. It would have been nice, at least…
Only two bosses got a change, one was a major change, while the other was very minor. These changes were from the new Sonic Mania patch, which is free.
The “true” ending, while is neat to watch and good to unlock, it was very underwhelming to me. Go through a minor edit version of each zone, get the emeralds, for an ending that could have been bit better. Won’t ruin it for others.
I want to talk about the level layout and time of day for the stages. I just want to nitpick here…
Green Hill at sunset looks nice, and it does make green hill fun to go through for the 100th time
Then you look at a well made rom hack that started it all. Megamix 3.0
Encore green hill is just sunset hill. And most of the zone changes are minor. Some zones do have new shortcuts added just for encore mode.
My final thoughts
For the new Sonic fan who is new to Sonic Mania, and wants more from the game. Sonic Mania will have what you in Sonic Mania Plus.
If you been playing Sonic Mania since it came out, it might be for you. But don’t expect much. It’s 5 dollars, after all. Assuming, you own Sonic Mania, of course. The DLC was pretty fun, but after 2 playthroughs, the magic wore off of me.
I tend to beat games pretty fast, so, this could be the reason why encore mode feels like it could have done so much more, but didn’t. The DLC, for the most part, is great. That part is new special stages and Mighty, and Ray as new characters.
The level layout for the encore, in my opinion, is disappointing. I understand that it’s meant to be for Ray and mighty to use their moves to get to new areas, but after Green Hill…Sunset hill. Mighty and Ray fall into the same trap as Knuckles and Tails, that they feel like Sonic but have a different move.
The level layouts, later on, feel unchanged. it’s like I’m playing without the DLC. I know some levels do have areas where Mighty and Ray can use their moves, but I rarely saw them.
One level felt like it was new. That was the encore Mirage Saloon. This stage was fun. to play as any character. They all had a use here in act 1. Act 2 is the same as others.
Encore mode did offer a good time, and I had fun exploring stages for special stage rings. Again, $5 for DLC. I was hoping for too much. I wanted this DLC to be something else. One can wish.
The DLC adds the following:
Mighty and Ray as new characters
Harder Special Stages in encore
New ending in encore
“New” Level layout in Encore mode
Maybe something I missed?
Do you want to buy Sonic Mania Plus?
Again, if you own Sonic Mania already, the DLC is 5 dollars.
So. Had a writer block for months. Not fun but it’s gone. I know where I want to blog on. But, with that out of the way.
So, Cyberscore. it’s your run of the mill competitive site where players from all over the world can try to be the best and have a fun time. Granted, there are others sites that do the same thing. If the game is on the site, then you can try to be the best.
The best thing I like about CyberScore is how friendly and welcoming the community is. Everyone I met is friendly. Even when being competitive, you can see everyone trying their best to do well. This site encourages the user to do well, even if they can’t. And that’s ok. You can always try again later and you might meet some awesome users.
The staff I have met have been pretty cool, and quick to answer most questions I had about the site. That’s amazing for this site. they even have a forum, Discord server, and a Community Twitter that posts updates to the site or add members to their Cyberscore member list, which I am not apart of. Eh. :P Maybe I am not safe on Twitter.
I should note that CyberScore boards for games records, requires you to have a hard copy of a game. Emulation is not supported nor will be supported (As far as I know) so, make sure you have that hard copy of Sonic 3
CyberScore does not have boards for fan game records. CyberScore Aims to have boards for official games released on Consoles (Steam, xbox360, ps3, etc) However, if a fan game ends up on Console, it will be added to the boards. (Assuming games have ways to track records) Sonic Mania but that will be for another time.
Overall, Cyberscore is just another drop in the online sea of competitive sites. But with the community being welcoming and cool. Staff is awesome and respectful of your space. Cyberscore stands out from the rest, and that’s neat.
CyberScore is a nice site that I think anyone can join and have a good time, and post your best times. It’s easy to pick and fun to master. Join the cyber world of the score.
I don’t know how long I plan to be at CyberScore as a user or doing time attacks or score attacks, but should I ever leave the site in the future, it has been a fun ride, but I don’t see myself leaving for a long time
Off topic here – I found CyberScore thanks to HyperSonic7701. When I first found the site. I had the idea of making an account to be his rival, posting some proofs, and the site would die off or close down or I would leave the site. But this was not the case.
Sonic and Tails catch wind of a “World Grand Prix” when they noticed that Doctor Robotnik has joined the “World Grand Prix” to win the Chaos Emeralds to take over the world. Knuckles and Amy find out about Robotnik’s plan and join up with Sonic to get the Chaos Emeralds before Doctor Robotnik has a chance to get them.
I’m using the Sonic Gems collection port of Sonic R to make this review, as I want to give my take on this, as a heads up.
Sonic R is your run of the mill 3D racing game. The game is basic, you have your “Grand Prix” acting as your main mode, and you have Sonic, Tails, Knuckles, Amy Rose, and Doctor Robotnik to play as, and each character plays a bit different.
Sonic is the fastest, Tails has the best turning but is slow. Knuckles… Can glide but that’s the important thing. Amy has a “boost” power that allows her car to go fast and she can drive on water, and Robotnik can attack.
With these characters, you get five tracks to play through. From Resort Island, Radical City, Regal Ruin, Reactive Factory, and Radiant Emerald. (See a trend here with the R?)
In each course, your goal is to place first but there are other collectibles to get during the race. You have the Chaos Emeralds and the five Sonic Tokens in the four courses. Each course is paired with a pretty catchy and cheesy vocal Soundtrack while it’s not the best, it fits the stages or courses, for the most part. There is another mode, “Time attack” Which holds 3 extra modes but not worth mentioning.
Now, I said each character plays a bit different. The controls are too loose and I feel that the courses were not designed with the loose controls in mind. Over time, you can get used to them but I feel that is awful design.
The tracks are good for what they are. I feel like the tracks were made with a different plan in mind, as the characters run into walls or the water far too easy and it can be annoying.
Sonic R looked nice at the time but like any game, it will age poorly but Sonic R has not aged too bad but the flaws that others had with the game will become more clear to see what has aged poorly.
But is Sonic R a bad game? Due to all the memes around this game, I can’t say it has helped it in any way. Sonic R is not a bad game, it’s just underwhelming for a racing game.
But other racing games back then did offer more but I feel that Sonic R missed the mark. With Sonic R, at best, you will find an average Sonic racing game that offers not much. And at worst, you have an ok Sonic spin-off game that may not be worth your time.
I made a Dungeon Souls review in 2017 and it was long-winded. So I felt like coming back to this game
Dungeon Souls puts the player through a number of unique dungeons to remove the curse, and the core placed in the dungeon. Dungeon masters are cursed to guard the dungeons to keep their leader safe.
The dungeon master has turncoat and you must save them as well or free them. Are you up to the task to save the day? Or will you prey to the Dungeon masters and the redeemer on your way to break the curse?
When starting the main game, you can pick your character, difficulty and hop right into the action.
Your main goal is to activate these marks, that open the way to the next dungeon level. When all marks have been found in a dungeon level, The redeemer will come for you and as I write this, The redeemer can’t be killed.
Akin to toy pop, when you open the door in toy pop, the level begins to summon blocks that kill the player if they stay too long. While The Redeemer won’t kill you on touch, it will drain your HP but it can kill you.
When you go through a new dungeon, the enemies will get stronger which will give you a challenge
the controls for the game are “fine” with a keyboard or gamepad, and the auto-lock on to enemies makes life easy. The player feels nice. The player doesn’t have any weight to them when they move but that’s ok.
Dungeon souls control for handling movement and attacking feel nice good, no delay. Everything works as intended, and it makes me happy to say that you can come into this game and not have to worry.
There is even a tutorial for new players who want to know how to play that will teach them the basics controls for each character of the game, which is a wonderful feature to add to any game.
As you play through every even number level, you have a chance of entering a secret dungeon which holds a secret boss fit or a new set of levels for you to enjoy, within the current dungeon’s level but it’s up to luck if you get to enter or not
The current version of Dungeon souls works on a “lap system”. After you “beat” the boss at “The End 3” You are sent back to the start with all of your items, levels, and skills saved but things have changed. Now you can get the true ending but I don’t want to give away too much.
The game offers a wonderful soundtrack that is fitting for the game’s art style. Each song for each dungeon and dungeon master is great stuff.
Dungeon souls have been a wonderful ride through, so much that I did two playthroughs of this game and I loved every moment of it and this is a game that keeps on giving.
While I loved this game to death, can I say this will be a game that anyone can pick up? I have to say yes. It’s easy to pick up and play but It’s not an easy game and you may die a lot.
BUT with Dungeon Souls, You can play an on a skill level that is for you. It’s hard but in a fair way. When you die, you can feel that it was your fault rather then the game being hard. But if it is your first time playing… How your first experience may go, is down to luck or RNG.
Will the first run show you the game has a lot to offer or will you get a bad run that will make you think otherwise? That’s the thing with rogue-like games. It’s down to luck if you will enjoy this kind of game.
It’s a great game, give it a try. I feel this game can bring you a great experience and this game has so much to offer. Do yourself a favor, and get this game. It’s a treat to be had.
Two months have passed since Dr.Robotnik / Eggman tried to take over the world from his new base, the ring satellite found in space.
Eggman had plans on draining the rings from the planet to keep Sonic at bay. But that plan fell through when Sonic burst into the base to stop him in his tracks.
Sonic, after stopping Eggman’s latest plan, figured that would be the end of his mad plans, but Sonic was wrong as Eggman had planned to return to get his revenge with a new threat and plan in store.
While Eggman is planning, a strange asteroid started hovering around the planet, Eggman, mad at the heroes he curses, plans on making them all.
(Sonic was the only one there…)
The strange asteroid was picked up by Eggman’s scanner, seeing this he shrugged it of as it could have been any rock but later on, he had an idea to use the energy stored within the rock for his latest plan to turn it into a new base to make all that stand against him, beg for mercy.
Eggman, using his new weapon/base targets Greenflower City to show Sonic, he has the power to do what he wants. Sonic is too late to do anything to save the city, Eggman comes to gloat one last time before putting his plan into action.
Sonic and Tails give chase to put a stop to Eggman’s plans and our game begins
Sonic Robo Blast 2 or SRB2 is a Sonic Fangame that goes back to the classic roots of Sonic, using a modified version of the Doom Legacy engine
It’s an FPS but without guns, it works really well. You have your main 3 heroes. Sonic, Tails, and Knuckles who all play different, akin to “Sonic 3 & Knuckles”
One new feature to Sonic’s Moveset is the “speedthok” that will send Sonic at high-speeds.
I should talk about the characters and the level difficulty. Sonic is the hard mode, you are fast and quick, but control is something you need to earn.
With Sonic, there is no safety net to catch you if you make a platforming mistake or mistakes
You have speed, and skill on your side.
Tails is the slowest one, while speed is not on your side, you have full control of your character, even while going fast.
Knuckles is faster than Tails but not as fast as Sonic, Knuckles has a low jump like in the classic games but like the classic games, you can climb walls, and glide
You have 7 zones and the final zone. This is version 2.1.19 that I am using
There are stages that level themes akin to the classic games
There are emerald tokens that will warp the player to a special stage that plays akin to “Nights into dreams”
You have the Green Hill themed like stage. all green and full of life, water flowing flowers dancing. For a place that has been wiped out. Greenflower zone looks nice
You have a chemical plant themed stage. Techno Hill, the area outside Greenflower has been turned into a toxic mechanical factory that is pumping out toxic slime.
You have your water-themed zone. Deep Sea, your underground labyrinth with hidden ruins, and flowing waters that lead into a deeper underground labyrinth.
Castle Eggman is one of Eggman’s castle, guarded by his robots, and full of traps to keep you on edge.
Arid Canyon is an open level that has been taken over by Eggman. Hot oil and deep canyons, using Rope pulleys to cross the deep canyons
Red Volcano is your lava/fire stage that is ready to blow. Lava rising and lowering, and falling platforms.
Egg rock, the final zone and the last wall of Eggman’s defense. Low gravity, anti-gravity, and crushers. This stage will test your platforming skills with Metal Sonic.
Egg Rock Core zone, the final fight. It’s you and Eggman.
The game difficulty is based on how well you can control the character, using Sonic for the first time is going to be hard, whereas using Tails or Knuckles may offer a better playing experience.
SRB2 or Sonic Robo Blast 2 is a fun game, I say it’s pretty stable, the game is still being worked on still.
My issue with the game is the learning curve, for players who played SRB2 to death, this is no issue but to a new player, this is a huge turn-off, and may even turn players away from the game.
I had a few deaths in SRB2 that felt cheap (Questionable) But for the most part, it went well
I didn’t bring this up, but SRB2 has online and a big community of modders and the online is fun when you can get things going without resyncs.
But overall, SRB2 is a fun fan game that does a good job of bringing the classic heroes to 3D well. If you love Sonic and 3D platformers and doom like controls, SRB2 may be for you. if you don’t like doom like controls or 3D platformers but like Sonic. Give SRB2 a try, it’s free, and you may be surprised what this game has to offer