Ah, it’s time again. There be a new demo of sorts to try out to see what needs to be fixed, what’s broken, what’s new, and so on. Anything that is not new, I will sum it up and skip. now we are ready to start.
back to good old..
Ecstatic City Zone. This zone got some nice changes here, they are very minor changes but good ones.
The level layout has changed a bit the empty space have been filled with new stuff and some areas have been changed to make the first level a bit easier so players can play the stage with out hassle
Stage is fine for a first level and like the little changes here. it’s great stuff. The bee puns though.
Ok. Skadoosh Zone
This is kinda interesting as this zone has a new changes in the select few areas and a brand new object to carry you from Point A to Point B
In the last update there was a downhill pipe where if you didn’t jump off would lead you into a pit, which was kinda unfair for new players since you go so fast but glad it was fixed in the beta
The ending of the stage though is a bit questionable since you would assume that you would be fine but you kinda just die if you don’t jump before the thing hits the other one, otherwise you fall and you can’t jump or move. But the player has no way of knowing that this can happen. Since there is no real area to use this gimmick in a safe spot.
I feel it would be best to do what Mario does.
1 – Get a new stage object or stage gimmick
2 – Show the player how it works and what it can do where there is no danger of harm
3 – Then allow them to use the stage gimmick where there is a sense of danger if you mess up once they learned it.
The Stage is the same with some minor layout changes but still fun
The other zones and boss are the same from what I went through and those will be skip as there is nothing worth noting there.
Some stages have text boxes where characters will talk about the level or plot but this bring us to the final two areas to talk about which are pretty interesting.
If you find the giant portal when looking for items in the shop, it will take you to a Zero boss fight map screen.
Cyber Network Breakout Demo is the final boss / level of the demo and it’s interesting to say. The boss fight has a lot of work to do. So this boss has a simple pattern left to right and right to left.
He can block shots
He has a mid air attack that is done after 3 jumps or 4 jumps
He has a normal attack he does after a jump
The boss is fine but has some issues and the main one I have is when the boss attacks, the sprite is a hurtbox to the player. Sometimes when he attacks you bounce off his attack just fine.
If you fight him you will need Hyper’s Special skill to beat him. I’m not sure if you can beat him any other way beside using a special skill. But once you beat him, the level itself is ok. it’s basic and blocky.
Maybe you was going for this, and that’s fine but the background animation gives me a headache. It needs to be slowed down cause this is a bit too much for the eyes. it’s too busy. Maybe make it more transparent.
The start of the stage is eh. You will need to make a weird low jump or have the Hyper Dash skill to pass the first area.
The Arcade has gotten a update. You can earn prizes so red rings now have a bit more value which is rad to know.
The beta is coming along but for the next demo I think it’s best to as much done for a new demo but you know this. This way you can find more bugs to fix later down the line.
The super Sonic in this fan game has a rad theme song and looks nice and plays well.
Speaking of bugs.. I found a few I want to show off
1 – You can overlap the super Sonic theme by turning super again and by pausing after doing as mentioned, all the super themes play at once.
A fix: The game is checking to see if you have 50 rings or more which it should see if you are not super and have 50 rings to fix that issue
https://drive.google.com/file/d/1nqyqN6GiWkeou8lkPMhFgkdezjmulsZv/view?usp=sharing Lower your volume before watching
2 – Skadoosh Zone stage gimmick bug. It carries you over to a set path before stopping, as long as you don’t get hit. If you get hit, you will fly to the end of the stage and you can’t jump free while in your hurt state, the object will not destroy itself cause you to skip the stage. see below.
3 – Title Screen spam. If you mash the start button or enter key you will re-trigger the screen fade animation which will keep you on the title screen till you stop
You ma need a variable that checks to see if enter or start has not been pressed to keep players from doing this.
4. Going back to Skadoosh Zone. There’s a weird pipe bug and the no audio bug was not fixed. Here a video of both bugs as mentioned. The pipe bug is where you have no iframes after getting hit
5 – No iframes when knocked into a spring which can lead to a cheap death.
This bug seems to happen anywhere when the player is in the hurt state but is set to a different state causing you to get no iframes. This is just a guess. I am assuming. I don’t know how Game Maker works in terms of coding
6 – The Zero fight. Sometimes when he attacks you are getting hit or you are getting hit while hitting him. Something worth mentioning
7 – Ecstatic City Zone heroes blocked by invisible walls and a hidden text trigger off frame. Not sure if this is a bug or meant to be this way. If this is not a bug, you can ignore it
8 – You can still grab a Air Bubble when you have a water shield
9 – Super Sonic is missing some animations. :P
10 – Hyper’s Animations work fine when facing right but when facing left they are slowed down or just don’t work
11 – Not so much bugs but more like glitches
12 – Cyber Network Breakout Demo level and not boss has lasers that fire when you go past them but they only fire once. This may not be a bug but wanted to bring mention to it
I guess it’s time for my final thoughts
This Beta demo is interesting, while there are new things here and there and some great changes, The demo kinda feels underwhelming like 1 stage got a bit of makeover at the end and the first stage is kinda new till you leave the starting area.
But the Arcade is great stuff, super sonic is nice and the stage gimmick in Skadoosh Zone is fine but needs work. What do I mean? Well for Super Sonic, the stages don’t have Super Sonic in mind. I think if you add in a super state, make sure the levels are build around that fact.
and for the gimmick in Skadoosh Zone, The zone is too small for it. I’m sure you can do some very fun platforming with it but I like the idea. And the Zero Fight needs work but I know it will be fun.
Rough around a few areas but that’s progress and that’s great. Overall Not too bad, It needs work as stated but I am very proud of the progress here. you have come a long way and keep up the good work, sir.