Ah, this will be a fun post since this will be a game development log for my clickteam fusion games I got planned and the progress that is on the way. Been a while since I made any game dev logs to show off things. It’s more of a what’s to come or what I got planned in the realm, I call my head.
Sonic’s grand adventure (Working title)
This is a 2d action platformer I had created in clickteam fusion 2.5. This is a game that started as an idea for adobe flash 3’s action script 3 but I didn’t know how to code in adobe flash 3, and I moved to gamer maker studio 1.4.x then clickteam fusion 2.5.
the idea for this fan game was to make something fun. I wanted to make a fan game I had in the making as an idea for years. This fan game uses another sonic engine for sonic physics, and even though it’s not the best, it’s good enough.
At the moment, this project is currently on hold / canceled due to this project making me depressed, but I will probably come back to this project, and complete it or offer something more complete.
The demo build is still up but has not been updated. It’s more of a test to play around with some of the things I added. I might come back to this in the future.
This is a text-based RPG that you can play in a browser or download to a desktop. This will be a simple game that is safe for work, and anyone can play it. I will think of a simple story and such. You don’t play as dae, but rather can meet him to join him or strike him down like other heroes.
I have other plans where you can meet Arisu the wise, Alurua the giant, and Elpha the smol goblin.
Go to wonderful places like Witching hour village, Mountains, the magic lake, while trying to avoid being corrupted by a foul evil in this world. Or some shit like that.
The roadmap is not planned yet but will add one here, and update it later.
A new year’s sonic fan game that is a boss rush/time attack and maybe something more. It is a game you can speedrun and play around with. This is my current fan game that I am working on at the moment
You can fight 5 or 10 different bosses, but it may just be 5 for the time being. And it is something I hope people will like. There is an old build out but I got a new build of the game in the works, and it is a big update that may make the game worth playing, and new features.
I have a lot planned, and everything is getting a new update and a new engine with fast loops. :3
I remade the snake game poorly in Clickteam fusion 2.5+. It is not a perfect version of snake but it gets the job done, at least. You get the thing/apple to go faster. I may come back to this later and add some changes and updates.
When did I make this post on the Sonic world DX Anniversary Demo? I made that post in 2019. It is crazy how time flies. But the blog post was my first impression of Sonic World DX in 2019. Safe to say, my first impressions were anything but great. After I made that post, I stopped playing it.
I saw that the Sonic World DX team released a Sonic Amateur Games Expo demo or sage demo, but after the sonic world dx anniversary, I got to the point where I ignored the game. And there is their Sonic World DX Q and A video, and that is something else.
With a bad experience with Sonic World DX, I want to see if the Sonic World DX sage demo fixed some problems I held. And what other changes got made. And since they made a post saying they are cutting some characters. May as well try it out, and I might be impressed.
Enough stalling. I’m going into this sage demo with a bit of bias and a bad experience. If I start sounding mean towards the game, you know why. And I think it is time I made a real impression post here.
Sonic World DX is a 3D platformer where you have a stage selection like Sonic Adventure 2 Battle. There is no story, no main battle guy. Just run and play, which is good.
Alright, the second day of 2021 (At the time of this post). And what way to start the year off than to tell you I made a game for new years. So this is a “Sonic” fan game that is very simple in design. It is more or less a way to think of new bosses and build them.
I made this fangame in 2 days or less since I spent time goofing around, a lot.
I made this fangame in Clickteam Fusion 2.5. It is a “sonic” fan game that has one custom boss I created for the sake of this sonic fan game. It has ten hits, a shield, and two phases. I added a new move to the Sonic fan game, a dodge feature. The better your health, the longer your Iframes will last. You get more frames to avoid damage, whereas the lower your health, the lower your iframes would be.
So, I gave Sonic 3D in 2D a second playthrough because I feel I was a little unfair but.. more on that later. I went ahead and stream the new version of this fan game which was 1.08 at the time of this post
Feeling better and thinking clearly, I had a much better time streaming it and I can say the game is fun to play.. The stages are based off of Sonic 3DBlast. If you played that game to death, you will feel at home
Green Grove is very fast and fun. It feels like a Sonic level. Go right and you win. Which is the only stage that has this feel cause after Green Grove, Rusty Ruin throws you in and you are on your on. The maze like layout in act one is not too bad.
So, It’s time I give Sonic 3D in 2D A second go. After my first impression of the game was very not all too good. I did not like the game. You can read up on my first impressions here: Sonic The Hedgehog 3D in 2D
So, why am I playing this game again? The game got a number of updates which has fixed some things and I want to give this game a another chance. I doubt I will get all emeralds but I will try to get all the emeralds
If I had not watched MastaKirby’s stream, I would probably would have tried to get all the emeralds in Sonic 3D In 2D but since MastaKirby unlocked all the characters? I don’t have a reason to beat Sonic 2D in 3D with everyone, just Sonic.
So, when will this stream happen? Probably around 7 Am on Wednesday or whenever this post goes live, If I am free. I will be using the newest version of the fangame, and taking notes of bugs that I find and tell the dev about them for the blog post. I will blog about the bugs as well.
But, should be interesting? I am not too hopeful that my impression of the game has changed, if anything, it may be worse. But time will tell. I am in a better state of mind or at least in a better mindset.
So, SRB2.2 came out in December 7th. Everyone in my group was happy to get play it. I was happy but not as happy as I was around the day that the srb2.2 trailer dropped.
There are bad hot takes here. You been warned. :3
I’m kinda sad that some of the level layouts here didn’t make it in the final build* I will go on about that later. I was not as happy since after 2.1+ the game didn’t read my triggers on my controller. A tiny issue but I worked around it and still had fun.
Alright, so srb2.2.. So my thoughts. When I first did a play through of 2.2 on twitch stream. I had fun but SRB2.2 felt like a level pack like Tortured Planet or the emerald isles. It didn’t feel like a true release to me but it was released but the game is far from done. It was fun but lacking something to me…
I did a review? Or a thing on SRB2.1 But the game is fine, not great but fine. The new changes are not bad but questionable. There are changes I don’t agree with? But it’s not my game. they made it.
So Hyper Quest 2 is or was a fangame being worked on by a small team or something. The man on Twitter who changes his username way too much used to dm me on Twitter to test his new builds of the fan game after I made my first post on his game back in 2017 in WordPress
And I would cover the different builds of the fan game on my WordPress blog. Some builds would have new things while other builds had tiny updates that were not worth me posting to my blog.
But the Fan game was promised to come out sometime in 2019… What happened?
The last update I got from him was in September 2019 that was till I did some looking. A simple google search of Hyper’s Quest 2 will bring up a Sonic Fangame forum where his last update was Nov 3rd/2019
Well.. At least I know why the project went silent and why he unfollowed me on Twitter or one of the reasons. It sucks cause I was looking forward to this fan game. What a bummer that is.
I think If I get asked to beta test something, I will do a background check on the dev / team to make sure they are good and can complete a game / project because it sucks to spend time finding bugs or issues for that to go to waste
I wish the dev well. I would link his twitter but he changes his Twitter handle too much that I won’t bother anymore. Kinda disappointed, I saw somewhat of a good thing here. like a diamond in the rough. With some serious work, it could been a fine fangame.
Now with the prototype on hiatus, I have to say that it was fun to learn how to code in Clickteam Fusion 2.5 and learning how the program works. I even made my own app and even a game.
And seeing as I can’t write code (I.E C#, Unity, non visual coding). Clickteam fusion 2.5 is the next best thing for me and I love it. And I can use this for future games that are not fan games or apps. :3
I should break down this prototype or what is in it.
You have a super form and a “Hyper form”
You have a spindash and hyper dash from Sonic 3
There are 2 acts and “credits”
There are a ton of bugs that are not fixed, i know. There may be bugs that I may not know of.
But there is not much to this prototype worth noting.
There is no link for the prototype as prototype is just meant to show what ideas I have and what may or may not be added.
Also. Clickteam Fusion 2.5 HTML exporter breaks my code :V
Ah, it’s time again. There be a new demo of sorts to try out to see what needs to be fixed, what’s broken, what’s new, and so on. Anything that is not new, I will sum it up and skip. now we are ready to start.
back to good old..
Ecstatic City Zone. This zone got some nice changes here, they are very minor changes but good ones.
The level layout has changed a bit the empty space have been filled with new stuff and some areas have been changed to make the first level a bit easier so players can play the stage with out hassle
Stage is fine for a first level and like the little changes here. it’s great stuff. The bee puns though.
Ok. Skadoosh Zone
This is kinda interesting as this zone has a new changes in the select few areas and a brand new object to carry you from Point A to Point B
In the last update there was a downhill pipe where if you didn’t jump off would lead you into a pit, which was kinda unfair for new players since you go so fast but glad it was fixed in the beta
The ending of the stage though is a bit questionable since you would assume that you would be fine but you kinda just die if you don’t jump before the thing hits the other one, otherwise you fall and you can’t jump or move. But the player has no way of knowing that this can happen. Since there is no real area to use this gimmick in a safe spot.
I feel it would be best to do what Mario does.
1 – Get a new stage object or stage gimmick 2 – Show the player how it works and what it can do where there is no danger of harm 3 – Then allow them to use the stage gimmick where there is a sense of danger if you mess up once they learned it.
The Stage is the same with some minor layout changes but still fun
The other zones and boss are the same from what I went through and those will be skip as there is nothing worth noting there.
Some stages have text boxes where characters will talk about the level or plot but this bring us to the final two areas to talk about which are pretty interesting.
If you find the giant portal when looking for items in the shop, it will take you to a Zero boss fight map screen.
Cyber Network Breakout Demo is the final boss / level of the demo and it’s interesting to say. The boss fight has a lot of work to do. So this boss has a simple pattern left to right and right to left.
He can block shots He has a mid air attack that is done after 3 jumps or 4 jumps He has a normal attack he does after a jump
The boss is fine but has some issues and the main one I have is when the boss attacks, the sprite is a hurtbox to the player. Sometimes when he attacks you bounce off his attack just fine.
If you fight him you will need Hyper’s Special skill to beat him. I’m not sure if you can beat him any other way beside using a special skill. But once you beat him, the level itself is ok. it’s basic and blocky.
Maybe you was going for this, and that’s fine but the background animation gives me a headache. It needs to be slowed down cause this is a bit too much for the eyes. it’s too busy. Maybe make it more transparent.
The start of the stage is eh. You will need to make a weird low jump or have the Hyper Dash skill to pass the first area.
The Arcade has gotten a update. You can earn prizes so red rings now have a bit more value which is rad to know.
The beta is coming along but for the next demo I think it’s best to as much done for a new demo but you know this. This way you can find more bugs to fix later down the line.
The super Sonic in this fan game has a rad theme song and looks nice and plays well.
Speaking of bugs.. I found a few I want to show off
1 – You can overlap the super Sonic theme by turning super again and by pausing after doing as mentioned, all the super themes play at once.
A fix: The game is checking to see if you have 50 rings or more which it should see if you are not super and have 50 rings to fix that issue
2 – Skadoosh Zone stage gimmick bug. It carries you over to a set path before stopping, as long as you don’t get hit. If you get hit, you will fly to the end of the stage and you can’t jump free while in your hurt state, the object will not destroy itself cause you to skip the stage. see below.
3 – Title Screen spam. If you mash the start button or enter key you will re-trigger the screen fade animation which will keep you on the title screen till you stop
You ma need a variable that checks to see if enter or start has not been pressed to keep players from doing this.
4. Going back to Skadoosh Zone. There’s a weird pipe bug and the no audio bug was not fixed. Here a video of both bugs as mentioned. The pipe bug is where you have no iframes after getting hit
5 – No iframes when knocked into a spring which can lead to a cheap death.
This bug seems to happen anywhere when the player is in the hurt state but is set to a different state causing you to get no iframes. This is just a guess. I am assuming. I don’t know how Game Maker works in terms of coding
7 – Ecstatic City Zone heroes blocked by invisible walls and a hidden text trigger off frame. Not sure if this is a bug or meant to be this way. If this is not a bug, you can ignore it
8 – You can still grab a Air Bubble when you have a water shield
9 – Super Sonic is missing some animations. :P
10 – Hyper’s Animations work fine when facing right but when facing left they are slowed down or just don’t work
11 – Not so much bugs but more like glitches
12 – Cyber Network Breakout Demo level and not boss has lasers that fire when you go past them but they only fire once. This may not be a bug but wanted to bring mention to it
I guess it’s time for my final thoughts
This Beta demo is interesting, while there are new things here and there and some great changes, The demo kinda feels underwhelming like 1 stage got a bit of makeover at the end and the first stage is kinda new till you leave the starting area.
But the Arcade is great stuff, super sonic is nice and the stage gimmick in Skadoosh Zone is fine but needs work. What do I mean? Well for Super Sonic, the stages don’t have Super Sonic in mind. I think if you add in a super state, make sure the levels are build around that fact.
and for the gimmick in Skadoosh Zone, The zone is too small for it. I’m sure you can do some very fun platforming with it but I like the idea. And the Zero Fight needs work but I know it will be fun.
Rough around a few areas but that’s progress and that’s great. Overall Not too bad, It needs work as stated but I am very proud of the progress here. you have come a long way and keep up the good work, sir.
I had this post on hold for way too long. Let’s fix that right now. I am very late to the party but let’s not delay any longer. This won’t be a review since this is still a demo and everything may be subject to change. It will be my thoughts on the game.
Jun 11 – 2019 – patched version.
So. since this is a patch fix. Here it will be hard to talk about this version since there are minor changes and bug fixes. I will brings those up later with the new bugs I found or any other bugs.
The patched version does a good job addressing the problems I found. Minor as they may be, they can pile up later and be a mess. I’m happy that Club Nicole now has springs for the players who pick Sonic and fall into the pit. They can get out without dying.
Another change I’m happy about is that hitting exit in the pause menu will no longer close the game like before. But for the full game. It should send you to the title screen or hub world. I don’t know how this game will play, in terms of levels but food for thought.
So the minecarts. Before this patched version. You could use your moves to go backwards to get off the track or to go back when you are not allowed to do that. That has been fixed in this version. You can only jump.
There are other things like graphic bug fix
And the game crashing bug where if your time bonus is 250. The game freezes on 50. But this bug was fixed in the new build. Overall, this was a pretty fast patch for the game and it was done well. As far as I seen, there are no game crashing bugs.
Now for the bugs I found.
#1 taking damage and falling onto a spring while in your hurt animation will end your I-frames
By doing this, you can take another hit which may kill you or take another hit.
But other then this. I don’t see anymore bugs. Sorry for the long overdue post. I have been busy with other things. :V But here it is.
Hope you enjoy the post and keep up the great work
So, It’s time I look at Hyper’s Quest
2: This will be sorta review. I will give the game a full review when
it is complete next year or when it is done. Let’s get started.
Review copy – 5/31/2019
Hyper’s Quest 2. I will add my thoughts here and opinions on the game and levels, and I will point out the bugs that I find.. And may add a suggestion here or there. Maybe but we will see.
There are new levels and a updated
Ecstatic City Zone
It’s the same zone but has gotten a
update, minor as it may be. It is a update that is welcomed. The
state looks nice, and It’s still fun to play. The end of the stage
got a neat addon to it. It’s a little bit long but not by much. But
it’s still a fun state to blaze through with that cool music.
It has been a while since I seen this
stage in a new demo. But the stage has a new theme, if I am right
about this. I believe it’s a remix of evil foundry? A song that
Cobanermani456 used in his videos. I could be wrong.
Again the stage is the same at the start, but going further in, you will see new areas or old set pieces that got a updated layout. The end of the stage had a new area added to it. The end of the stage or close to the end is this pipe that will cause you to spin forward a bit.
Windy Forest Zone
Windy Forest zone. It looks and feels the same back in the last build where you could play as Knuckles. If there is something new here, I don’t see it.
Club Nicole Zone
This stage is pretty fun The layout for
the stage is ok. The music is nice, and it is fun to blast through
the stage at high speed. That said, the stage is not very friendly
for Sonic. If you play as Hyper, Tails or Knuckles. The stage is
friendly to the characters that can fly or climb or get out of pits.
If sonic pops the balloon, he can’t get out due to the ceiling being
too low. Could apply to Hyper as well:
A spring would help out.
Sunrise Island Zone
This stage has went through a lot of
changes. The new things here to note is. 1. There are torches. 2.
There is water and a bubble shield other then that.. There are a few
new changes here and there. One layout change was made to use the new
move (Which I don’t have yet). But the stage is still the same as
before. Not much to say here. :V It’s not a bad thing.
Sunrise Island Boss
The boss is the same. But the boss now has Iframes and a second attack. You can no longer re-trigger the boss death animation by hitting it. The boss can still harm you in it’s death state if you walk into him. Not much but well done. :3
Plasma Temple Zone
This zone. First time playing it. It’s
uhh. Neat. It’s a mix of Lost Labyrinth Act 2 from Sonic 4 ( minecart
sections) It’s a fun act that has 3 paths for you to go and explore
the zone. After a bit, the 3 paths will lead to the same goal. It’s a
There are 4 games now. You can no
longer farm red rings in this zone, since there are none.
Left to right
Pinball mini game
This mini game is the same but here is
where you can farm lives, so long as you have the red rings to play
Wall jump mini game
This game got a update that made it
harder to test your skills. This wall jump mini game will test to see
if you are a walljump pro and see if you can walljump away from
Balloon mini game
This minigame is just to see how fast
can you pop the balloons. It’s very easy.
This is a hard minigame? I will be
real, it was not that hard. You can just grab the ring and water
shield and spin to the end by taking damage and running. Not much to
Here, you can buy items or skills for
your heroes, granted, you have enough points from the start. You will
have to do some farming to unlock the skills
Take the minecart anywhere
Not sure if this is a feature or not.
You can take the minecart off the tracks and go anywhere. Here is a
This can happen anywhere. If your time bonus is “250” the game will try to play out as normal. I can only guess the end counter is taking away and adding 100 to score. But since it is looking for a “100” but finds a “50” It is ignored, and the game is softlocked
Edit: Not sure if the other time bonus will do the same as well or not. But the 250 time bonus does softlock the game.
I had fun playing this. Levels are fine, if a bit short in length. The music is still great to listen. Just booting up the game brings up my favorite track. I feel the arcade minigames could offer a little more. Like, the balloon minigame, there is no prize, no points, nothing. But overall, I am happy to see this fan game still going strong and getting better.
Make the exit button in the pause menu take you back to the level select, rather then quitting the game. I mean, the Escape closes the game. I think we only need one close button.
Give the minigames more of a reason to play them. Besides playing pinball to gain some lives, the other minigames have no reason for anyone to come back and play them. Maybe add a prize. Earn X (1000 to 100000 but it’s random) points or x item to use in a stage.
So, I was asked to give my thoughts on this demo. I figured it would be neat to see what has changed or not. And I will give my impressions. So, let’s get started.
When you open the game, and have a controller connected. The game will ask if you want to use it or not but after that it starts up as normal, there’s no cutscene this time. I will talk about the new things that was added or updated for this demo
Let’s talk about the stages, as they are the new things here.
Stage 1: Archaic Valley
This is your basic platformer stage. Not a bad thing. It does somewhat teach the player the basic of the demo You have pits, enemies, and such. I wish there was a bit more. Maybe in the final game, it will change. Overall, a okay stage.
Stage 1 Boss: Boss
So, the boss has been unchanged here. It’s the same from the last demo, so I won’t touch this. It’s a okay boss fight. A bit simple but gets the job done, and hope they can improve on the bosses
Stage 2: Faded Hills
I-it’s green hill… breath in
Now, It’s not bad. It’s a pretty good stage that is based on Force’s Green hill. There are custom set pieces but it’s a fun stage, but with a little work, It will be great. The S tunnels need fixing. I do love at the start of faded Hills. Well done.
Final stage in demo: Cyber Edge
This is a pretty cool zone, it’s fast and the stage gives off a “Final zone” vibe There are a lot more traps here, and pits but if you play well, speed is your prize, and it’s great. Only thing I wish was that the stage was a bit longer.
Now let’s talk about the bugs in the game i found.
Grabbing invincibility and jumping / rolling or spin dashing before the invincibility plays stops the theme from playing and no music is heard till you get a life or invincibility ends.
In Cyber edge, There are bars you can grab to hang on to. If you homing attack to fast, you will hang on nothing in midair Here is a gif
The boss will continue to have a hurt box, after beating it. If the 8th hit is from the special ability, the boss will keep moving in his lose state and if you hit him with Hyper’s special move, it will reset the boss death animation. View here
After beating the game / demo, there no way to play the new levels, as you get forced to the level select screen.
Credits. After beating the demo. Beating a level from the level select will bring you to credits and there no way to skip them after watching them for the 7th time.
My final thoughts
I was a bit worried when I heard the music in Archaic Valley, as I played this stage in the last demo. But after beating the boss. the other levels were fast and fun, a bit short but still fun. I like where this fan game is heading.
And I wish them luck. :3
That’s all I have. I will be closing my dms since I could try out the demo and it was neat. Shame I got sick when making this post. :V
Ah, Sonic World DX. After that mess that was the Sonic world drama, Sonic world R9 came out not too soon after things got sorted but that drama was a mess
But enough of that. I said my piece. Sonic World DX is a Anniversary Demo that was released to the world to play, test out, and find bugs and such.
The demo has 1 level, that being kingdom valley from Sonic 06 and this demo has 3 acts and I have to say, Kingdom valley, it’s fun to play. The stage is open to explore ar your own pace or find your own ways of playing the stage. I love this about the demo.
As much as I love the demo. The game seems to be running on the same engine as Sonic World R8 / R9. Engine being Blitz3D. I have heard they have mastered Blitz3D and I seen they made tools for Blitz3D to edit or crate levels but that comes with it’s own issues..
The game crashes if the player get to goal ring with any shield in Act 1 or act 2, which is annoying to deal with. Below are gif links of me showing the crashes. Act 3 doesn’t crash. Guess there is a issue with loading acts that NEEDS to be fixed.
During the credits, the player can go to the Sonic World Blog by hitting the Rt on the controller. If you use a keyboard. it runs as normal but using a controller, it freaks out and mass open the same link when it gets a controller input.
The text can overlap the score in results but this is based on your screen size :V
While not a bug but a issue. I don’t know who made the timer for Sonic World but someone, fix it. It has been 5 years and this is still a thing?
Sonic World DX shows promise that it can be a great fan game in the future, and with a new change in lead. Sonic World Dev team seems to be on track. I hope this team can do well and maybe in the future, they can learn a new engine since Blitz3D is outdated but that’s up to them.
Sonic and the rings look nice. Sonic model looks clean same for the rings. Everything looks good. The new UI is nice and I like where this is going.
Super Sonic / Hyper is OP where you can skip some areas. And while Sonic feels better to control, he feels way too loose for tight platforming. Same for his other forms
Overall, I had fun playing Sonic World DX. It may be a demo but this is one demo to play as it does new things better and It’s fun.
Here are my impressions on the fan game called Hyper’s Quest 2 CHRISTMAS 2018 DEMO
So, with this being a demo. I will talk about what I like and disliked. And some bugs.
This is a fan game made on the Sonic Max engine in Game maker studio.
Controller support works well but the only setting that works is Vsync (I think anyway) But after that the game loads up the intro logo screens and then you get story or plot about the game. Dr.robotnik is doing evil things, go stop him.
And after hitting start, you can play as Hyper or Knuckles
Can I just say that the song for Ecstatic City Zone is pretty great. I love it
The first stage is fun, thought a bit short but it gets the job done.
Think you will get a good Idea of the zones. They are fun and they do vary in size. The first zone for Hyper is short but it is very fun and the other zones follow the same idea but they are longer, and there is a bit more here to explore. The levels could use a bit more work. But it’s still fun to run though, even just being a demo.
Time to talk about what I liked and disliked
Music (4 or 5 tracks I did enjoy)
The boss fights were meh
The level layout could be better
The collision does need a bit more work, it works but in some areas, it’s buggy
While I did enjoy the music. The rest of the songs were a miss for me The songs for bosses and the second zone and arcade mini game songs were meh. This however is subjective.
Lack of a skip button for the cutscene or intro story
The game booting up has varied load times. Not sure if this is the cause of the engine or what.
The only bug that’s worth noting is that debug mode is broken. It needs fixing..
My final thoughts
TheRealHypester, what I played here was a great demo of something amazing. Yes, it needs works works but for the most, this left me with good impressions, and I hope to see this fan game completed in the near future. You have a diamond in the rough but with a bit more work, this game will shine on through.
So, as you know. I am working on a new game. And this game went from being small to my passion project. I want to try to make some Sonic fan games that are ok. I am still learning but I have the gist on how to make a fan game.
These last few days, I been saying I was looking at guides on how to make a Sonic game . I am learning and getting some ideas. I found the Sonic Worlds guide for 0.5.
And while It may not be useful to my engine. I learned about using Single objects to hold values for a character or Id for a player
This is something I can use for future games to speed up the progress of making games. :3
This will make some thing I do the long way quicker. And this is rad. I am learning to set these values to the right variables, and It’s fun. I can give everyone the same Values and If their ID matches, then they get the the controls that are meant for them.
So. Because of these new way of coding. The Alpha debug build has been delayed to rework on the game’s engine and apply what I learned to the engine and make something even better (I aim to, I hope).
I will have to say that in a month, I should have everything working in the new engine, assuming if things goes as planned
So here is the breakdown.
A month to get everything ported into my new engine and working well
Another month to Add some new things to said engine
A few days to 2 weeks to make sure things are stable
If all of this goes without a road bump… I can say a Alpha demo can be out somewhere between December 2018 or Somewhere in the start of 2019