I want to do something a little different and this is more so, a dev log of an idea for my sonicvania project. The title system will have different effects on the game. These are titles based on people I talked to or know.
These titles can and will grant you special effects or just give you a stat bonus up and nothing more. Of course, these titles can be added from the pause menu, and below are gifs of the mode being made in the works.
The core engine is far from done. And I need to update the boss rush anyway lol.
Also, each title will be changed later on and given a rating from 1 star to 5 stars. 1 being a title with nothing too good to 5 stars that has a title that offers more boosts. I am also thinking of making an upgrading title system to make titles stronger than normal
1-star titles can be upgraded once.
2-star titles can be upgraded 3 times.
3-star titles can be upgraded 3 times and can ascend to be upgraded 3 more times
4-star titles can be upgraded 5 times, and can ascend to be upgraded 5 more times.
5-star titles can be upgraded one but all stats are percent based after upgrade.
Ah, this will be a fun post since this will be a game development log for my clickteam fusion games I got planned and the progress that is on the way. Been a while since I made any game dev logs to show off things. It’s more of a what’s to come or what I got planned in the realm, I call my head.
Sonic’s grand adventure (Working title)
This is a 2d action platformer I had created in clickteam fusion 2.5. This is a game that started as an idea for adobe flash 3’s action script 3 but I didn’t know how to code in adobe flash 3, and I moved to gamer maker studio 1.4.x then clickteam fusion 2.5.
the idea for this fan game was to make something fun. I wanted to make a fan game I had in the making as an idea for years. This fan game uses another sonic engine for sonic physics, and even though it’s not the best, it’s good enough.
At the moment, this project is currently on hold / canceled due to this project making me depressed, but I will probably come back to this project, and complete it or offer something more complete.
The demo build is still up but has not been updated. It’s more of a test to play around with some of the things I added. I might come back to this in the future.
This is a text-based RPG that you can play in a browser or download to a desktop. This will be a simple game that is safe for work, and anyone can play it. I will think of a simple story and such. You don’t play as dae, but rather can meet him to join him or strike him down like other heroes.
I have other plans where you can meet Arisu the wise, Alurua the giant, and Elpha the smol goblin.
Go to wonderful places like Witching hour village, Mountains, the magic lake, while trying to avoid being corrupted by a foul evil in this world. Or some shit like that.
The roadmap is not planned yet but will add one here, and update it later.
A new year’s sonic fan game that is a boss rush/time attack and maybe something more. It is a game you can speedrun and play around with. This is my current fan game that I am working on at the moment
You can fight 5 or 10 different bosses, but it may just be 5 for the time being. And it is something I hope people will like. There is an old build out but I got a new build of the game in the works, and it is a big update that may make the game worth playing, and new features.
I have a lot planned, and everything is getting a new update and a new engine with fast loops. :3
I remade the snake game poorly in Clickteam fusion 2.5+. It is not a perfect version of snake but it gets the job done, at least. You get the thing/apple to go faster. I may come back to this later and add some changes and updates.
When did I make this post on the Sonic world DX Anniversary Demo? I made that post in 2019. It is crazy how time flies. But the blog post was my first impression of Sonic World DX in 2019. Safe to say, my first impressions were anything but great. After I made that post, I stopped playing it.
I saw that the Sonic World DX team released a Sonic Amateur Games Expo demo or sage demo, but after the sonic world dx anniversary, I got to the point where I ignored the game. And there is their Sonic World DX Q and A video, and that is something else.
With a bad experience with Sonic World DX, I want to see if the Sonic World DX sage demo fixed some problems I held. And what other changes got made. And since they made a post saying they are cutting some characters. May as well try it out, and I might be impressed.
Enough stalling. I’m going into this sage demo with a bit of bias and a bad experience. If I start sounding mean towards the game, you know why. And I think it is time I made a real impression post here.
Sonic World DX is a 3D platformer where you have a stage selection like Sonic Adventure 2 Battle. There is no story, no main battle guy. Just run and play, which is good.
Alright, the second day of 2021 (At the time of this post). And what way to start the year off than to tell you I made a game for new years. So this is a “Sonic” fan game that is very simple in design. It is more or less a way to think of new bosses and build them.
I made this fangame in 2 days or less since I spent time goofing around, a lot.
I made this fangame in Clickteam Fusion 2.5. It is a “sonic” fan game that has one custom boss I created for the sake of this sonic fan game. It has ten hits, a shield, and two phases. I added a new move to the Sonic fan game, a dodge feature. The better your health, the longer your Iframes will last. You get more frames to avoid damage, whereas the lower your health, the lower your iframes would be.
So, I gave Sonic 3D in 2D a second playthrough because I feel I was a little unfair but.. more on that later. I went ahead and stream the new version of this fan game which was 1.08 at the time of this post
Feeling better and thinking clearly, I had a much better time streaming it and I can say the game is fun to play.. The stages are based off of Sonic 3DBlast. If you played that game to death, you will feel at home
Green Grove is very fast and fun. It feels like a Sonic level. Go right and you win. Which is the only stage that has this feel cause after Green Grove, Rusty Ruin throws you in and you are on your on. The maze like layout in act one is not too bad.
So, It’s time I give Sonic 3D in 2D A second go. After my first impression of the game was very not all too good. I did not like the game. You can read up on my first impressions here: Sonic The Hedgehog 3D in 2D
So, why am I playing this game again? The game got a number of updates which has fixed some things and I want to give this game a another chance. I doubt I will get all emeralds but I will try to get all the emeralds
If I had not watched MastaKirby’s stream, I would probably would have tried to get all the emeralds in Sonic 3D In 2D but since MastaKirby unlocked all the characters? I don’t have a reason to beat Sonic 2D in 3D with everyone, just Sonic.
So, when will this stream happen? Probably around 7 Am on Wednesday or whenever this post goes live, If I am free. I will be using the newest version of the fangame, and taking notes of bugs that I find and tell the dev about them for the blog post. I will blog about the bugs as well.
But, should be interesting? I am not too hopeful that my impression of the game has changed, if anything, it may be worse. But time will tell. I am in a better state of mind or at least in a better mindset.
So, SRB2.2 came out in December 7th. Everyone in my group was happy to get play it. I was happy but not as happy as I was around the day that the srb2.2 trailer dropped.
There are bad hot takes here. You been warned. :3
I’m kinda sad that some of the level layouts here didn’t make it in the final build* I will go on about that later. I was not as happy since after 2.1+ the game didn’t read my triggers on my controller. A tiny issue but I worked around it and still had fun.
Alright, so srb2.2.. So my thoughts. When I first did a play through of 2.2 on twitch stream. I had fun but SRB2.2 felt like a level pack like Tortured Planet or the emerald isles. It didn’t feel like a true release to me but it was released but the game is far from done. It was fun but lacking something to me…
I did a review? Or a thing on SRB2.1 But the game is fine, not great but fine. The new changes are not bad but questionable. There are changes I don’t agree with? But it’s not my game. they made it.
So Hyper Quest 2 is or was a fangame being worked on by a small team or something. The man on Twitter who changes his username way too much used to dm me on Twitter to test his new builds of the fan game after I made my first post on his game back in 2017 in WordPress
And I would cover the different builds of the fan game on my WordPress blog. Some builds would have new things while other builds had tiny updates that were not worth me posting to my blog.
But the Fan game was promised to come out sometime in 2019… What happened?
The last update I got from him was in September 2019 that was till I did some looking. A simple google search of Hyper’s Quest 2 will bring up a Sonic Fangame forum where his last update was Nov 3rd/2019
Well.. At least I know why the project went silent and why he unfollowed me on Twitter or one of the reasons. It sucks cause I was looking forward to this fan game. What a bummer that is.
I think If I get asked to beta test something, I will do a background check on the dev / team to make sure they are good and can complete a game / project because it sucks to spend time finding bugs or issues for that to go to waste
I wish the dev well. I would link his twitter but he changes his Twitter handle too much that I won’t bother anymore. Kinda disappointed, I saw somewhat of a good thing here. like a diamond in the rough. With some serious work, it could been a fine fangame.
Now with the prototype on hiatus, I have to say that it was fun to learn how to code in Clickteam Fusion 2.5 and learning how the program works. I even made my own app and even a game.
And seeing as I can’t write code (I.E C#, Unity, non visual coding). Clickteam fusion 2.5 is the next best thing for me and I love it. And I can use this for future games that are not fan games or apps. :3
I should break down this prototype or what is in it.
You have a super form and a “Hyper form”
You have a spindash and hyper dash from Sonic 3
There are 2 acts and “credits”
There are a ton of bugs that are not fixed, i know. There may be bugs that I may not know of.
But there is not much to this prototype worth noting.
There is no link for the prototype as prototype is just meant to show what ideas I have and what may or may not be added.
Also. Clickteam Fusion 2.5 HTML exporter breaks my code :V
Ah, it’s time again. There be a new demo of sorts to try out to see what needs to be fixed, what’s broken, what’s new, and so on. Anything that is not new, I will sum it up and skip. now we are ready to start.
back to good old..
Ecstatic City Zone. This zone got some nice changes here, they are very minor changes but good ones.
The level layout has changed a bit the empty space have been filled with new stuff and some areas have been changed to make the first level a bit easier so players can play the stage with out hassle
Stage is fine for a first level and like the little changes here. it’s great stuff. The bee puns though.
Ok. Skadoosh Zone
This is kinda interesting as this zone has a new changes in the select few areas and a brand new object to carry you from Point A to Point B
In the last update there was a downhill pipe where if you didn’t jump off would lead you into a pit, which was kinda unfair for new players since you go so fast but glad it was fixed in the beta
The ending of the stage though is a bit questionable since you would assume that you would be fine but you kinda just die if you don’t jump before the thing hits the other one, otherwise you fall and you can’t jump or move. But the player has no way of knowing that this can happen. Since there is no real area to use this gimmick in a safe spot.
I feel it would be best to do what Mario does.
1 – Get a new stage object or stage gimmick 2 – Show the player how it works and what it can do where there is no danger of harm 3 – Then allow them to use the stage gimmick where there is a sense of danger if you mess up once they learned it.
The Stage is the same with some minor layout changes but still fun
The other zones and boss are the same from what I went through and those will be skip as there is nothing worth noting there.
Some stages have text boxes where characters will talk about the level or plot but this bring us to the final two areas to talk about which are pretty interesting.
If you find the giant portal when looking for items in the shop, it will take you to a Zero boss fight map screen.
Cyber Network Breakout Demo is the final boss / level of the demo and it’s interesting to say. The boss fight has a lot of work to do. So this boss has a simple pattern left to right and right to left.
He can block shots He has a mid air attack that is done after 3 jumps or 4 jumps He has a normal attack he does after a jump
The boss is fine but has some issues and the main one I have is when the boss attacks, the sprite is a hurtbox to the player. Sometimes when he attacks you bounce off his attack just fine.
If you fight him you will need Hyper’s Special skill to beat him. I’m not sure if you can beat him any other way beside using a special skill. But once you beat him, the level itself is ok. it’s basic and blocky.
Maybe you was going for this, and that’s fine but the background animation gives me a headache. It needs to be slowed down cause this is a bit too much for the eyes. it’s too busy. Maybe make it more transparent.
The start of the stage is eh. You will need to make a weird low jump or have the Hyper Dash skill to pass the first area.
The Arcade has gotten a update. You can earn prizes so red rings now have a bit more value which is rad to know.
The beta is coming along but for the next demo I think it’s best to as much done for a new demo but you know this. This way you can find more bugs to fix later down the line.
The super Sonic in this fan game has a rad theme song and looks nice and plays well.
Speaking of bugs.. I found a few I want to show off
1 – You can overlap the super Sonic theme by turning super again and by pausing after doing as mentioned, all the super themes play at once.
A fix: The game is checking to see if you have 50 rings or more which it should see if you are not super and have 50 rings to fix that issue
2 – Skadoosh Zone stage gimmick bug. It carries you over to a set path before stopping, as long as you don’t get hit. If you get hit, you will fly to the end of the stage and you can’t jump free while in your hurt state, the object will not destroy itself cause you to skip the stage. see below.
3 – Title Screen spam. If you mash the start button or enter key you will re-trigger the screen fade animation which will keep you on the title screen till you stop
You ma need a variable that checks to see if enter or start has not been pressed to keep players from doing this.
4. Going back to Skadoosh Zone. There’s a weird pipe bug and the no audio bug was not fixed. Here a video of both bugs as mentioned. The pipe bug is where you have no iframes after getting hit
5 – No iframes when knocked into a spring which can lead to a cheap death.
This bug seems to happen anywhere when the player is in the hurt state but is set to a different state causing you to get no iframes. This is just a guess. I am assuming. I don’t know how Game Maker works in terms of coding
7 – Ecstatic City Zone heroes blocked by invisible walls and a hidden text trigger off frame. Not sure if this is a bug or meant to be this way. If this is not a bug, you can ignore it
8 – You can still grab a Air Bubble when you have a water shield
9 – Super Sonic is missing some animations. :P
10 – Hyper’s Animations work fine when facing right but when facing left they are slowed down or just don’t work
11 – Not so much bugs but more like glitches
12 – Cyber Network Breakout Demo level and not boss has lasers that fire when you go past them but they only fire once. This may not be a bug but wanted to bring mention to it
I guess it’s time for my final thoughts
This Beta demo is interesting, while there are new things here and there and some great changes, The demo kinda feels underwhelming like 1 stage got a bit of makeover at the end and the first stage is kinda new till you leave the starting area.
But the Arcade is great stuff, super sonic is nice and the stage gimmick in Skadoosh Zone is fine but needs work. What do I mean? Well for Super Sonic, the stages don’t have Super Sonic in mind. I think if you add in a super state, make sure the levels are build around that fact.
and for the gimmick in Skadoosh Zone, The zone is too small for it. I’m sure you can do some very fun platforming with it but I like the idea. And the Zero Fight needs work but I know it will be fun.
Rough around a few areas but that’s progress and that’s great. Overall Not too bad, It needs work as stated but I am very proud of the progress here. you have come a long way and keep up the good work, sir.