Sonic World DX Sage demo impressions

When did I make this post on the Sonic world DX Anniversary Demo? I made that post in 2019. It is crazy how time flies. But the blog post was my first impression of Sonic World DX in 2019. Safe to say, my first impressions were anything but great. After I made that post, I stopped playing it.

I saw that the Sonic World DX team released a Sonic Amateur Games Expo demo or sage demo, but after the sonic world dx anniversary, I got to the point where I ignored the game. And there is their Sonic World DX Q and A video, and that is something else.

With a bad experience with Sonic World DX, I want to see if the Sonic World DX sage demo fixed some problems I held. And what other changes got made. And since they made a post saying they are cutting some characters. May as well try it out, and I might be impressed.

Enough stalling. I’m going into this sage demo with a bit of bias and a bad experience. If I start sounding mean towards the game, you know why. And I think it is time I made a real impression post here.

Sonic World DX is a 3D platformer where you have a stage selection like Sonic Adventure 2 Battle. There is no story, no main battle guy. Just run and play, which is good.

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Sonic 3D in 2D revisit

So, I gave Sonic 3D in 2D a second playthrough because I feel I was a little unfair but.. more on that later. I went ahead and stream the new version of this fan game which was 1.08 at the time of this post

Feeling better and thinking clearly, I had a much better time streaming it and I can say the game is fun to play.. The stages are based off of Sonic 3DBlast. If you played that game to death, you will feel at home

Green Grove is very fast and fun. It feels like a Sonic level. Go right and you win. Which is the only stage that has this feel cause after Green Grove, Rusty Ruin throws you in and you are on your on. The maze like layout in act one is not too bad.

Nico Nii GIF - Nico Nii Anime GIFs
Nico Nii gif
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Sonic The Hedgehog 3D in 2D

Alright, I played Sonic The Hedgehog 3D in 2D version 1.02 on my twitch, the Sonic fan game and the game left me with a poor taste in my mouth but since I went in blind.. Let’s talk about it..

Sonic The Hedgehog 3D in 2D title screen by @Sotaknuck

So, Sonic 3D in 2D is a sonic fan game that brings Sonic 3DBlast to a 2D plane, the idea at first sounds good and I feel it can be done well. Not to say it’s bad, it’s pretty interesting.

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Sonic Adventure DX Randomizer 2.1.1 review

Alright. I made some post on this Sonic Adventure DX mod or rather two posts but never done a full on “review” since this mod is still a work in progress (W.I.P) Or early access would be a better term? It’s a public mod but new versions are in the works for beta testers

So, as stated, Sonic Adventure DX Randomizer is a mod created by Sora_yxow that randomizes stages, voices, music, characters (Sonic, Tails, Knuckles, Amy, Gamma, Big, Super Sonic, and Metal Sonic), bosses, mini games, and more.

With that in mind. Everything is random. You can have the normal stages in the base game with the randomizer stages edited for the mod, and if you wish, you can edit the seed to have custom runs which is cool.

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Sonic Adventure DX Randomizer 2.1

So, Sonic Adventure DX Randomizer 2.0 (SADX Rando 2.0) by Sora_yxow is a blast, I had some fun moments in the mod and even did a run of the mod which you can find here. https://www.speedrun.com/sadxrando/run/y4147gny I am still new to speedrunning sadx randomizer or just SADX in general.. ^^’

Why am I talking about SADX Rando 2.0? Well, not too long ago that SADX Rando 2.1 came out with bug fixes and new features. 2.1 is a real game changer coming from 2.0 to 2.1

I had some silly moments I highlighted during my stream which I plan on sharing with you all. :3 Silly moments or bugs

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Sonic Adventure DX Randomizer

When this mod first came out. I was not to crazy about it since during this time I seen the Sonic Adventure 2 Battle randomizer and back then SADX randomizer was bare bones which felt like a cheat code to switch characters.

I was not too crazy about sadx randomizer after seeing SA2B randomizer and not being too blown away and sadx at release was neat but didn’t pull me in but however.. overtime these mods, SADX randomizer in particular because this was a game I spent a month on learning the in’s and out’s of it

my run is here is in the link below

https://www.speedrun.com/sadx/run/y6pex2qm

Trying out SADX randomizer on stream. Man, this mod has seen very big changes. changes that make the mod worth playing. This mod community is getting to a point where they can make their own game out of SADX.

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Sonic Advance 2 speedrun

Did a Sonic Advance 2 run as Cream The Rabbit. It was fun but very different. I always played as Sonic in Advance 2 when I ran the game

If you want to watch my run. Here the link: https://www.twitch.tv/videos/553173884

I probably might do this again. This was pretty fun

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Wanna talk about Sonic 4 EP 1

So, Sonic 4. It was an interesting* game.. I know a person who is a Sonic 4 Apologist and I should share my thoughts on the game

It’s funny. Before I met HyperSonic7701, I somewhat liked Sonic 4. Hell, I had it on X360 (Xbox360) and completed Sonic 4 to 100% and later, I got it on PS3? I had Episode 2 on PS3 before my brothers broke it.

But for the most part, I did enjoy Sonic 4 because it was just me and the game. There was no competitive players in my mind. It was just me, my open mind, and Sonic 4 part one.

After meeting hyper and seeing how competitive he is, it deff makes me not want to play Sonic 4, it turned me off from the game.

But let’s talk about the hate* The game gets because I strongly disagree with him.

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Wanna talk about SRB2.2

So, SRB2.2 came out in December 7th. Everyone in my group was happy to get play it. I was happy but not as happy as I was around the day that the srb2.2 trailer dropped.

There are bad hot takes here. You been warned. :3

I’m kinda sad that some of the level layouts here didn’t make it in the final build* I will go on about that later. I was not as happy since after 2.1+ the game didn’t read my triggers on my controller. A tiny issue but I worked around it and still had fun.

Alright, so srb2.2.. So my thoughts. When I first did a play through of 2.2 on twitch stream. I had fun but SRB2.2 felt like a level pack like Tortured Planet or the emerald isles. It didn’t feel like a true release to me but it was released but the game is far from done. It was fun but lacking something to me…

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I did a review? Or a thing on SRB2.1 But the game is fine, not great but fine. The new changes are not bad but questionable. There are changes I don’t agree with? But it’s not my game. they made it.

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Hypers Quest 2 beta – 9/16/19

Ah, it’s time again. There be a new demo of sorts to try out to see what needs to be fixed, what’s broken, what’s new, and so on. Anything that is not new, I will sum it up and skip. now we are ready to start.

back to good old..

Ecstatic City Zone. This zone got some nice changes here, they are very minor changes but good ones.

The level layout has changed a bit the empty space have been filled with new stuff and some areas have been changed to make the first level a bit easier so players can play the stage with out hassle

Stage is fine for a first level and like the little changes here. it’s great stuff. The bee puns though.

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Ok. Skadoosh Zone

This is kinda interesting as this zone has a new changes in the select few areas and a brand new object to carry you from Point A to Point B

In the last update there was a downhill pipe where if you didn’t jump off would lead you into a pit, which was kinda unfair for new players since you go so fast but glad it was fixed in the beta

The ending of the stage though is a bit questionable since you would assume that you would be fine but you kinda just die if you don’t jump before the thing hits the other one, otherwise you fall and you can’t jump or move. But the player has no way of knowing that this can happen. Since there is no real area to use this gimmick in a safe spot.

I feel it would be best to do what Mario does.

1 – Get a new stage object or stage gimmick
2 – Show the player how it works and what it can do where there is no danger of harm
3 – Then allow them to use the stage gimmick where there is a sense of danger if you mess up once they learned it.

The Stage is the same with some minor layout changes but still fun

The other zones and boss are the same from what I went through and those will be skip as there is nothing worth noting there.

Some stages have text boxes where characters will talk about the level or plot but this bring us to the final two areas to talk about which are pretty interesting.

If you find the giant portal when looking for items in the shop, it will take you to a Zero boss fight map screen.

Cyber Network Breakout Demo is the final boss / level of the demo and it’s interesting to say. The boss fight has a lot of work to do. So this boss has a simple pattern left to right and right to left.

He can block shots
He has a mid air attack that is done after 3 jumps or 4 jumps
He has a normal attack he does after a jump

The boss is fine but has some issues and the main one I have is when the boss attacks, the sprite is a hurtbox to the player. Sometimes when he attacks you bounce off his attack just fine.

If you fight him you will need Hyper’s Special skill to beat him. I’m not sure if you can beat him any other way beside using a special skill. But once you beat him, the level itself is ok. it’s basic and blocky.

Maybe you was going for this, and that’s fine but the background animation gives me a headache. It needs to be slowed down cause this is a bit too much for the eyes. it’s too busy. Maybe make it more transparent.

The start of the stage is eh. You will need to make a weird low jump or have the Hyper Dash skill to pass the first area.

The Arcade has gotten a update. You can earn prizes so red rings now have a bit more value which is rad to know.

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The beta is coming along but for the next demo I think it’s best to as much done for a new demo but you know this. This way you can find more bugs to fix later down the line.

The super Sonic in this fan game has a rad theme song and looks nice and plays well.

Speaking of bugs.. I found a few I want to show off

Game bugs

1 – You can overlap the super Sonic theme by turning super again and by pausing after doing as mentioned, all the super themes play at once.

A fix: The game is checking to see if you have 50 rings or more which it should see if you are not super and have 50 rings to fix that issue

https://drive.google.com/file/d/1nqyqN6GiWkeou8lkPMhFgkdezjmulsZv/view?usp=sharing Lower your volume before watching

2 – Skadoosh Zone stage gimmick bug. It carries you over to a set path before stopping, as long as you don’t get hit. If you get hit, you will fly to the end of the stage and you can’t jump free while in your hurt state, the object will not destroy itself cause you to skip the stage. see below.

3 – Title Screen spam. If you mash the start button or enter key you will re-trigger the screen fade animation which will keep you on the title screen till you stop

You ma need a variable that checks to see if enter or start has not been pressed to keep players from doing this.

4. Going back to Skadoosh Zone. There’s a weird pipe bug and the no audio bug was not fixed. Here a video of both bugs as mentioned. The pipe bug is where you have no iframes after getting hit

https://drive.google.com/file/d/1dhIicce3iOmHxmcfBhtLbDW2XE7n8nXq/view?usp=sharing

5 – No iframes when knocked into a spring which can lead to a cheap death.

This bug seems to happen anywhere when the player is in the hurt state but is set to a different state causing you to get no iframes. This is just a guess. I am assuming. I don’t know how Game Maker works in terms of coding

https://drive.google.com/file/d/1L5C8HxKlwgDlLeC8ymIYu0voZrcOWBu5/view?usp=sharing

6 – The Zero fight. Sometimes when he attacks you are getting hit or you are getting hit while hitting him. Something worth mentioning

https://drive.google.com/file/d/1ECzrcclpoMREwjC1riij6mSo0Cx6tCiU/view?usp=sharing

7 – Ecstatic City Zone heroes blocked by invisible walls and a hidden text trigger off frame. Not sure if this is a bug or meant to be this way. If this is not a bug, you can ignore it

8 – You can still grab a Air Bubble when you have a water shield

9 – Super Sonic is missing some animations. :P

10 – Hyper’s Animations work fine when facing right but when facing left they are slowed down or just don’t work

11 – Not so much bugs but more like glitches

12 – Cyber Network Breakout Demo level and not boss has lasers that fire when you go past them but they only fire once. This may not be a bug but wanted to bring mention to it

I guess it’s time for my final thoughts

This Beta demo is interesting, while there are new things here and there and some great changes, The demo kinda feels underwhelming like 1 stage got a bit of makeover at the end and the first stage is kinda new till you leave the starting area.

But the Arcade is great stuff, super sonic is nice and the stage gimmick in Skadoosh Zone is fine but needs work. What do I mean? Well for Super Sonic, the stages don’t have Super Sonic in mind. I think if you add in a super state, make sure the levels are build around that fact.

and for the gimmick in Skadoosh Zone, The zone is too small for it. I’m sure you can do some very fun platforming with it but I like the idea. And the Zero Fight needs work but I know it will be fun.

Rough around a few areas but that’s progress and that’s great. Overall Not too bad, It needs work as stated but I am very proud of the progress here. you have come a long way and keep up the good work, sir.

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