I want to do something a little different and this is more so, a dev log of an idea for my sonicvania project. The title system will have different effects on the game. These are titles based on people I talked to or know.
These titles can and will grant you special effects or just give you a stat bonus up and nothing more. Of course, these titles can be added from the pause menu, and below are gifs of the mode being made in the works.
The core engine is far from done. And I need to update the boss rush anyway lol.
Also, each title will be changed later on and given a rating from 1 star to 5 stars. 1 being a title with nothing too good to 5 stars that has a title that offers more boosts. I am also thinking of making an upgrading title system to make titles stronger than normal
1-star titles can be upgraded once.
2-star titles can be upgraded 3 times.
3-star titles can be upgraded 3 times and can ascend to be upgraded 3 more times
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4-star titles can be upgraded 5 times, and can ascend to be upgraded 5 more times.
5-star titles can be upgraded one but all stats are percent based after upgrade.
Ah, this will be a fun post since this will be a game development log for my clickteam fusion games I got planned and the progress that is on the way. Been a while since I made any game dev logs to show off things. It’s more of a what’s to come or what I got planned in the realm, I call my head.
Sonic’s grand adventure (Working title)
This is a 2d action platformer I had created in clickteam fusion 2.5. This is a game that started as an idea for adobe flash 3’s action script 3 but I didn’t know how to code in adobe flash 3, and I moved to gamer maker studio 1.4.x then clickteam fusion 2.5.
the idea for this fan game was to make something fun. I wanted to make a fan game I had in the making as an idea for years. This fan game uses another sonic engine for sonic physics, and even though it’s not the best, it’s good enough.
At the moment, this project is currently on hold / canceled due to this project making me depressed, but I will probably come back to this project, and complete it or offer something more complete.
The demo build is still up but has not been updated. It’s more of a test to play around with some of the things I added. I might come back to this in the future.
This is a text-based RPG that you can play in a browser or download to a desktop. This will be a simple game that is safe for work, and anyone can play it. I will think of a simple story and such. You don’t play as dae, but rather can meet him to join him or strike him down like other heroes.
I have other plans where you can meet Arisu the wise, Alurua the giant, and Elpha the smol goblin.
Go to wonderful places like Witching hour village, Mountains, the magic lake, while trying to avoid being corrupted by a foul evil in this world. Or some shit like that.
The roadmap is not planned yet but will add one here, and update it later.
A new year’s sonic fan game that is a boss rush/time attack and maybe something more. It is a game you can speedrun and play around with. This is my current fan game that I am working on at the moment
You can fight 5 or 10 different bosses, but it may just be 5 for the time being. And it is something I hope people will like. There is an old build out but I got a new build of the game in the works, and it is a big update that may make the game worth playing, and new features.
I have a lot planned, and everything is getting a new update and a new engine with fast loops. :3
I remade the snake game poorly in Clickteam fusion 2.5+. It is not a perfect version of snake but it gets the job done, at least. You get the thing/apple to go faster. I may come back to this later and add some changes and updates.
So, late to the punch. But wanted to release it on new years but got side tracked with my blog. It’s a tool that makes stars which you can make messages or draw stuff
Figured I share this tool. Itch . io user name is onychaos and the app is called Stars version 0.1
It has flashing lights, so be warned and have fun. I might come back to this later and add some more stuff to it. It’s a point and click tool / game? for windows. This was made in Clickteam fusion 2.5+
Now with the prototype on hiatus, I have to say that it was fun to learn how to code in Clickteam Fusion 2.5 and learning how the program works. I even made my own app and even a game.
And seeing as I can’t write code (I.E C#, Unity, non visual coding). Clickteam fusion 2.5 is the next best thing for me and I love it. And I can use this for future games that are not fan games or apps. :3
I should break down this prototype or what is in it.
You have a super form and a “Hyper form”
You have a spindash and hyper dash from Sonic 3
There are 2 acts and “credits”
There are a ton of bugs that are not fixed, i know. There may be bugs that I may not know of.
But there is not much to this prototype worth noting.
There is no link for the prototype as prototype is just meant to show what ideas I have and what may or may not be added.
Also. Clickteam Fusion 2.5 HTML exporter breaks my code :V
So, as you know. I am working on a new game. And this game went from being small to my passion project. I want to try to make some Sonic fan games that are ok. I am still learning but I have the gist on how to make a fan game.
These last few days, I been saying I was looking at guides on how to make a Sonic game . I am learning and getting some ideas. I found the Sonic Worlds guide for 0.5.
And while It may not be useful to my engine. I learned about using Single objects to hold values for a character or Id for a player
This is something I can use for future games to speed up the progress of making games. :3
This will make some thing I do the long way quicker. And this is rad. I am learning to set these values to the right variables, and It’s fun. I can give everyone the same Values and If their ID matches, then they get the the controls that are meant for them.
So. Because of these new way of coding. The Alpha debug build has been delayed to rework on the game’s engine and apply what I learned to the engine and make something even better (I aim to, I hope).
I will have to say that in a month, I should have everything working in the new engine, assuming if things goes as planned
So here is the breakdown.
A month to get everything ported into my new engine and working well
Another month to Add some new things to said engine
A few days to 2 weeks to make sure things are stable
If all of this goes without a road bump… I can say a Alpha demo can be out somewhere between December 2018 or Somewhere in the start of 2019