Sonicvania dev log 1: Titles and simple ideas

I want to do something a little different and this is more so, a dev log of an idea for my sonicvania project. The title system will have different effects on the game. These are titles based on people I talked to or know.

These titles can and will grant you special effects or just give you a stat bonus up and nothing more. Of course, these titles can be added from the pause menu, and below are gifs of the mode being made in the works.

The core engine is far from done. And I need to update the boss rush anyway lol.

Also, each title will be changed later on and given a rating from 1 star to 5 stars. 1 being a title with nothing too good to 5 stars that has a title that offers more boosts. I am also thinking of making an upgrading title system to make titles stronger than normal

1-star titles can be upgraded once.

2-star titles can be upgraded 3 times.

3-star titles can be upgraded 3 times and can ascend to be upgraded 3 more times

4-star titles can be upgraded 5 times, and can ascend to be upgraded 5 more times.

5-star titles can be upgraded one but all stats are percent based after upgrade.

below are the titles, and may change at any time.

Attack +40

Def +10

Str +5

Con +10

Int -5

Mnd +15

Luck +2.5

Max hp +50

Max mp -50

special effect: on damage taken, reduce 25% damage taken for 10 hits.

Effect 2: Attack a monster with having a (5 out of 85 chance) to boost the current damage, ignoring enemy defense.

Elpha’s title effect

Attack +10+(scales with hp. Higher hp =more attack)

Def +10

Str -5

Con +10

Int +5

Mnd +5

Luck +0.5

Max hp +20

Max mp -15

special effect: every 100 centiseconds recover 5% hp or 20%

Effect 2: If hp is 50% or lower, you have a chance to spawn a shield that can take 100 hits, if the shield breaks, hp will be set to 1

todd’s title effect

Attack -10

Def -10

Str -15

Con +5

Int +2

Mnd +0.2

Luck -5

Max hp -80

Max mp +150

special effect: every 50 centiseconds recover 0.02% hp or mp 20%

Effect 2: if attacked, you entered an enraged state. Lower hp = more attack power. You will however take 150% more damage

Drax’s title effect

Attack +0.5

Def +10

Str -2

Con +10

Int +3

Mnd +1

Luck +0.2

Max hp +0

Max mp +30

special effect: if not attacked and standing still. You will create an aoe effect that will lower the defense of enemies for 10 seconds.

Effect 2: If hp is 30%, you have a chance to spawn a friendly spirit that can heal 50% of your max hp, 3000 centiseconds cool down.

HyperSonic7701’s title effect

Attack +30

Def +5

Str +5

Con +5

Int +2.5

Mnd +3

Luck +0.5

Max hp +50

Max mp -45

special effect: every 200 centiseconds if an enemy is in range, you will apply poison to them

Effect 2: If poison is applied, you will do more damage to the enemy.

Cher’s title effect

Attack +5 (scales on hp)

Def +20

Str -2

Con +15

Int +5

Mnd +30

Luck +1.5

Max hp +25

Max mp +10

special effect: every 500 centiseconds recover 50% hp or take 75% less damage

Effect 2: recover 0.2 % hp every 50 centiseconds

Shaive’s title effect

Attack +30

Def +15

Str +5

Con +3

Int +5

Mnd +5

Luck +3.5

Max hp +60

Max mp +5

special effect: When attacking, you have a 1 in 50 chance to do an aoe attack that does 240% of your attack

Effect 2: 1 out of 150 chance, your attacks will be lighting

Sura’s title effect

Attack +3

Def +30

Str +1

Con +10

Int +2

Mnd +8

Luck +4.5

Max hp +90

Max mp -55

special effect: if an enemy hp is greater than 90% and is their level is <= to player level, drain their hp

Effect 2: if enemy hp is 50% or lower, increase player’s power by 10%

Daestar’s title effect

Attack +50+(scales with hp+def. Higher hp and def =more attack)

Def +40

Str +15

Con +20

Int +10

Mnd +20

Luck +9.5

Max hp +60 scales with def

Max mp +15

special effect: every 500 centiseconds create a strong aoe that does 500% of your attack power

Effect 2: if attacked, a 1 in 50 chance to not be hit and given 90 iframes

Mastakirby’s title effect

Attack +2

Def +2

Str +5

Con +1

Int +1

Mnd +1

Luck +0.5

Max hp +30

Max mp -45

special effect: every 100 centiseconds, get a random debuff

Effect 2: if the player has a debuff, all attacks do 20% more damage, ignoring defense

Deadkev19’s title effect

Attack +1

Def +1

Str +1

Con +10

Int +0

Mnd +0

Luck +0.02

Max hp +40

Max mp -95

special effect: every 600 centiseconds lose 5% hp in turn for 10% attack

Effect 2: given an undead debuff. If hit, you have a 1 in 1500 to die on the spot.

Aoi’s title effect

Attack -20

Def -50

Str -50

Con +30

Int +0

Mnd +0

Luck +0.0

Max hp -20

Max mp -150

special effect: every 900 centiseconds create a shield. The shield’s hp on spawn is based on your current max hp

Effect 2: if hp is 1 or 0, you have a 1 in 5 chance to restore hp as well as restore a shield.

Arisu’s title effect

Attack +20 scales with def

Def +40

Str +2

Con +5

Int +20

Mnd +32

Luck +4.5

Max hp +70

Max mp +35

special effect: every 600 centiseconds every hit towards you does 75 % to 100 % less damage

Effect 2: 1 in 50 when attacking there is a chance to be embedded with power of Arisu to move faster, do more damage for 30 seconds

Terranceacrow’s title effect

Attack +30+(scales with int. Higher int =more attack)

Def +10

Str +0

Con +30

Int +20

Mnd +30

Luck +4.5

Max hp +50

Max mp +55

special effect: once 900 centiseconds, spawn a spirit that can recover 45% hp

Effect 2: If a spirit is summoned, it will create after images that have small aoe effects to damage enemies.

Irina’s title effect

Attack +1+(scales with hp and con. Higher hp + con =more attack)

Def +30

Str +5

Con +30

Int +15

Mnd +15

Luck +3.5

Max hp +70

Max mp +25

special effect: If hp is greater than 70%, you will gain a bonus to all stats

Effect 2: gain a buff that will boost your def and max hp by 50% if the current hp is 20% of lower

Autobotodst’s title effect

Attack +10+(scales with hp. Higher hp =more attack)

Def +10

Str -5

Con +10

Int +5

Mnd +5

Luck +0.5

Max hp +20

Max mp -15

Tigre’s title effect

Attack +20+(scales with level. Higher level =more attack)

Def +5

Str +10

Con +10

Int +0

Mnd +0

Luck +0.5

Max hp +60

Max mp -65

special effect: every 10 centiseconds recover 1% hp

Effect 2: If hit, 1 in 5 chance to bounce back the damage to enemy, ignoring their defense.

Zombiesmasher14’s title effect

Attack +2

Def +10

Str -5

Con +10

Int +0.3

Mnd +20

Luck +10.5

Max hp +10

Max mp +5

Shiny’s title effect

Attack +10

Def +5

Str +2

Con +10

Int +9

Mnd +20

Luck +0.5

Max hp +30

Max mp -5

Slickevan’s title effect

Attack +12

Def +40

Str +2

Con +30

Int +5

Mnd +15

Luck +0.5

Max hp +40

Max mp +35

SBCz’s title effect

Attack +28

Def +5

Str +5

Con +10

Int +7

Mnd +12

Luck +0.5

Max hp +60

Max mp +9

Zippy’s title effect

Attack +5

Def +8

Str +6

Con +16

Int +4

Mnd +3

Luck +0.5

Max hp +30

Max mp +15

SuperChris’s title effect

Attack +10

Def +10

Str -5

Con +10

Int +5

Mnd +5

Luck +0.5

Max hp +20

Max mp -15

special effect: 1 in 900 chance when attacking, you gain 2% of your hp based on your max hp

Zargon’s title effect

Attack +30

Def +30

Str +25

Con +10

Int +0

Mnd +10

Luck +0.5

Max hp +40

Max mp -35

special effect: increase def by 2.2 every 800 centiseconds

susu’s title effect

Attack +1

Def +30 scales with hp

Str +6

Con +20

Int +2

Mnd +10

Luck +0.5

Max hp +80

Max mp +5

special effect: if you have no shield and get hit, you gain a shield

Effect 2: When a shield is up. Each hit has a 1 in 200 to reflect the damage + extra damage

Naid’s title effect

Attack +5+(scales with Int. Higher Int =more attack)

Def +3

Str +3

Con +13

Int +20

Mnd +12

Luck +0.5

Max hp +30

Max mp +45

special effect: every 800 centiseconds, you get a chance to spawn an orb that will give attack up, hp up, and int up.

Effect 2: If you have 3 orbs, you will gain 3 % int, attack, and healing.

Nomad’s title effect

Attack +random 10 to 50+(scales with ?. Higher ? =more attack)

Def +10

Str +5

Con +5

Int +5

Mnd +20

Luck +0.5

Max hp +30

Max mp +15

special effect: if an enemy is in range, create a fire wave that applies burn status to nearby enemies

Effect 2: If hp is greater than 60% fire wave will use 40$ of max hp as bonus damage

Teyah’s title effect

Attack +5

Def +20

Str +8

Con +18

Int +8

Mnd +30

Luck +0.5

Max hp +50

Max mp +85

special effect: every 1100 centiseconds recover 60% of your max hp

Shiro’s title effect

Attack +6

Def +6

Str +4

Con +10

Int +6

Mnd +10

Luck +0.5

Max hp +40

Max mp +5

special effect: every 600 centiseconds you have a 1 in 2000 chance to freeze nearby enemies

Effect 2: If a nearby enemy is frozen, you will be able to do frost damage

Aluria’s title effect

Attack +60+(scales with str. Higher str =more attack)

Def +10

Str +25

Con +15

Int +5

Mnd +10

Luck +6.5

Max hp +80

Max mp +75

special effect: Gain will of aluria, creates after images of player that deal 50 damage over time to enemies

Effect 2: while the will of aluria is active, gain a boost in atk, speed, and def.